I just gave it a go and it doesn't seem to work. If I uncheck "Allow window manager to decorate windows", it still draws the border and offsets the app. If I uncheck "Allow window manager to control windows", the game starts up without a border, but after the opening credit movie crashes me to the desktop with a lowered resolution.
Thanks for the suggestion though, I didn't even know about those settings. Currently Im just setting borderpx to 0, but it would be nice to figure out a way to have my non full screen apps have a border so my eyes don't hurt so much with 2+ teminals on the screen 8D Cheers, Alex On Sat, Jul 19, 2008 at 4:20 PM, voltaic <[EMAIL PROTECTED]> wrote: > Alex, > > Did you try going into winecfg and changing the "Window Settings" in > the "Graphics" tab? You can potentially stop the window manager from > decorating and controlling the windows that wine draws. I know this > introduces some other problems such as not being able to manager the > windows, but if you're only playing fullscreen games this may be all > you need. > > -voltaic > > On 7/17/08, Alex Matviychuk <[EMAIL PROTECTED]> wrote: >> Hello, >> >> Thanks for a great WM. I've been using it for several months and it >> has made me much more productive. >> >> I have two small issues I have not been able to resolve or find info for: >> >> 1.) In the config.def.h file for DWM 5.0.1 there is a Tag Mask field >> and I'm not quite sure how to use. When I start up DWM I have >> stalonetray launch from .xinitrc and I'd like it to go to my 4th tag. >> What is the best way to do this? >> >> 2.) I enjoy the occasional old game through WINE, but when I start up >> a game and it goes fullscreen, there is a border around the window and >> a little bit of the game window is hidden. Not a big deal, but is >> there a way to fix this? >> >> Cheers, >> >> Alex >> >> > >
