You could do something very similar just caling unmanage. The problem
is you can't call functions from the rules definition (though you
could use a keybinding to unmanage windows).

It could be interesting to modify applyrules and the Rule definition
in order to call functions, like buttons and keys:

typedef struct {
        const char *class;
        const char *instance;
        const char *title;
        void (*func)(const Arg *);
        const Arg arg;
} Rule;

Of course, you would also have to tweak manage in order to make it work.

I'm not sure it would be a very good idea, but it probably is not
difficult to try. As a side effect, somebody could control dwm
creating windows with well chosen names (and probably somebody would
write a program to do it), I would find such a hack very unelegant...

-- 


- yiyus || JGL .

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