Richards our "codewhore", never ask.... just deliver!
Just kidding.
Night all
Ray
----- Original Message -----
From: "Richard :o" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 11, 2001 5:42 AM
Subject: Re: [Dynapi-Dev] [Bug #128263] PathAnimation.stopAnimation() bug (&
patch)
> Of course you should attache the files, is there also a working example
> somewhere?
>
> Cheers,
> Richard :o
>
> [EMAIL PROTECTED]
> www.richardinfo.com
> (Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2)
>
> ----- Original Message -----
> From: "Raides J." <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, January 11, 2001 2:02 PM
> Subject: Re: [Dynapi-Dev] [Bug #128263] PathAnimation.stopAnimation() bug
(&
> patch)
>
>
> > > Raymond Smith wrote:
> > >
> > > You know what we need. A super button widget. I just noticed I have
> for js
> > > calls for differing button type. The ideal button would:
> > >
> > > 1) Contain the ability to;
> > > a) be defined and colored ala HTML (button.js)
> > > b) pull in images (ala ButtonImage), but have three states: static,
> mouseover
> > > and clicked
> > > c) act as a 'href clicked marker", ie.... have a chnage state per
> session if
> > > it has been clicked once.
> > > d) perform as a check box (boolean toggle, imagebutton.js)
> > > e) and have the abilty to be skined and defined by multiple themes.
> > >
> > > I have all this spread across 4 differing widgets, once I integrate
this
> into
> > > a super hacked version of what little I know I will contribute it.
> > >
> > > Later
> >
> > It's not just that, but I have two .js that I can send you under request
> > (different versions available, so you have to ask which one you choose)
> that
> > implement what I call an "active area", i.e. a region in web-page space
> which
> > responds to mouse events and generates its own event calls, and what I
> call an
> > "icon", which is a 4-state imagebutton (all 4 images can be the same).
> > The "Icono" (the name of the object icon) object has methods to activate
> it
> > (state=0), deactivate it (state=3) and change it's default state (0=on,
> > 1=mouseover, 2=click, 3=off). They generate just the "onClick" event
when
> > clicked and active with a parameter which is the index of the icon in
the
> "Area"
> > (the active area object) they MUST be contained on to work. This way you
> can
> > group them logically and assign the same method to the "onClick" event
of
> each
> > related group of buttons and then differentiate in code using a
"switch()"
> > statement. One interesting "side-effect" derived from the way I have
> implemented
> > the "Icono" is that you can have a different image in place of the icon,
> and it
> > gets replaced on the first mouse event on the icon. Other side-effect is
> that
> > you can have the area and the icon responding to mouse events in one
place
> of
> > the page and the associated image changing state in other part ;)
> > The "Area" object is rather different. One of the versions needs always
a
> > DynLayer 1.0 version of layer to attach itself to for the dimension
> information
> > (the older version). The other two versions can be created independent
of
> any
> > other object or attached to DynLayers 1.0 and DynAPI DynLayers
> respectively.
> > They have methods to change the size of the active area, to move the
> top-left
> > corner, to activate and deactivate them, and to dump it's internal
> information
> > as an "alert" method. The events fired are of a wide sort and ALL
provide
> the
> > mouse coordinates in RELATIVE or ABSOLUTE (page relative) vaues when the
> event
> > fired. Overimposed areas fire all at the same time if they are active,
so
> > multiple areas can react to a single mouse event at once. The mouse
events
> are:
> > onMouseIn --> Fires just when the mouse enters the area and just once
> > onMouseDown --> Fires on the mouse down phase of a button press (just
the
> left
> > button)
> > onMouseUp --> Fires on the mouse up phase of a button press (just the
left
> > button). This only fires IF the mouse is INSIDE the area. In case it's
> moved
> > outside while the mouse is down (dragging), the event fired will be the
> next
> > one.
> > onMouseOut --> Fires just once the mouse exits from the area and after
an
> > "onMouseIn" event has occurred. It can fire in the middle of an
> > "onMouseDown"-"onMouseUp" sequence.
> > onMouseOver --> Fires WHILE the mouse is INSIDE the area.
> > onClick --> Fires IF the "onMouseDown" AND the "onMouseUp" events occur
in
> > sequence and INSIDE the area. If the mouse gets out of the area before
the
> > button is up, no event is fired.
> >
> > The usual sequence for this events is: "onMouseIn" - "onMouseOver" (more
> than
> > once) - "onMouseOut" for the mouse movement events, and "onMouseDown" -
> > "onMouseUp" - "onClick" for the button mouse events. This more than
> extends the
> > standard behaviour and you can easily add an "onMouseUpOut" event to
> capture the
> > button release when it started inside and ended outside of the area, so
an
> > "Area.mueveA(x,y)" with the appropiate coordinates will effectively
"drag"
> the
> > area (and its related DynLayer, if any) to the new mouse coordinates.
> >
> > They also rely on two small "all-purpose" auxiliar files: "funcaux.js"
and
> > "funcesp.js" that give some general methods to simplify code. The
complete
> list
> > will be posted or sent on request, but I will just mention the
> cross-browser
> > compatible "BuscaImagen(nombre)" that searches for any image in any
layer
> of the
> > document by name, even in nested layers in NS4. Returns "null" on error
> and the
> > image object on success.
> >
> > I hope these (and other objects I have created) will help developers get
a
> more
> > interactive content to their DHTML pages.
> >
> > Raides J.
> >
> > _______________________________________________
> > Dynapi-Dev mailing list
> > [EMAIL PROTECTED]
> > http://lists.sourceforge.net/mailman/listinfo/dynapi-dev
> > ____________________________________________________________
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> >
>
>
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