Mark Proctor wrote:

> described below  - how would I implement this, different include files?:
> DrapDrop
> DragOverLap
> DragEnclose
> What about optimisation? Is there or can we build global arrays for 
> each listener type, holding all the objects registered for that listener?

I will start with a side comment, if you know that someone is a member 
of this group, it helps to not post it to them twice.  This is 
especially noticable when signed to both lists that a message is cross 
posted to : )

That said, your code should always be written as an extension of the 
API.  Expecially code that alters the internal functionallity.  Also, 
with regards to optimisation, you  have just remove the one line of 
optimisation code that existed. ; )

The line that reads:
    if (ch.DragDrop(s,e)) return true;
is designed to work in such as fashion that once an object has been 
dropped, there is no more need to check for possible drop zones.

-- 
Michael Pemberton
[EMAIL PROTECTED]
ICQ: 12107010






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