Please see my comments below:

--- Doug Melvin <[EMAIL PROTECTED]> wrote:
> The following is always up for debate.
> I only post it so as to get any feedback..
> I would love to see more than two people take an
> interest 
> in such a complext and major component of the
> DynAPI.
> 
> That said.
> 
> I don't like the name treenode. I honestly don't
> think htere is ever a case where you will use only
> one node of a tree.
> 
> I move to name the new widget DynTree.
> The DynTree will actually consist of two objects.
> Both will be declared in one file for simplicity.
> The two objects are:
> DynTree
> and
> DynNode
> 
> The DynTree will hold all of the the tree
> manipulation functionality:
> -opening and closing branches
> -adding and removing nodes, ect.
> 
> The DynNode will be very simple. It will have
> content.
> This allows the actuall size of a rendered tree to
> be reduced as a lot of code will only be
> instanciated once per tree. This should allow a
> N-numbered tree to be somewhat slimmer and faster
> than in the previous version.
> 
> Once I have built an outline of what I intend to
> code I will post said outline for further
> discussion.
> 
> Unless you want to simply give a dinasour like me
> free-reign? :-)
> 
> The first version will be a 'light' version using
> only + and - signs with no images.
> As always, there will be a future 'skinable'
> version.
> 
> WE can start a discussion about skinning methedology
> and standards any time now. :-)
> 
> With so few active developers, we may get a standard
> hammered out in short-order, no?

I'm in agreement with having a standard for skinnable
widgets. Something like a SkinManager that can be used
to add skinning functions to widgets/dynlayers. I
don't know much about skinning, but I'll go do some
research on it.

--
Raymond Irving

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