Of course you should attache the files, is there also a working example
somewhere?
Cheers,
Richard :o
[EMAIL PROTECTED]
www.richardinfo.com
(Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2)
----- Original Message -----
From: "Raides J." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 11, 2001 2:02 PM
Subject: Re: [Dynapi-Dev] [Bug #128263] PathAnimation.stopAnimation() bug (&
patch)
> > Raymond Smith wrote:
> >
> > You know what we need. A super button widget. I just noticed I have
for js
> > calls for differing button type. The ideal button would:
> >
> > 1) Contain the ability to;
> > a) be defined and colored ala HTML (button.js)
> > b) pull in images (ala ButtonImage), but have three states: static,
mouseover
> > and clicked
> > c) act as a 'href clicked marker", ie.... have a chnage state per
session if
> > it has been clicked once.
> > d) perform as a check box (boolean toggle, imagebutton.js)
> > e) and have the abilty to be skined and defined by multiple themes.
> >
> > I have all this spread across 4 differing widgets, once I integrate this
into
> > a super hacked version of what little I know I will contribute it.
> >
> > Later
>
> It's not just that, but I have two .js that I can send you under request
> (different versions available, so you have to ask which one you choose)
that
> implement what I call an "active area", i.e. a region in web-page space
which
> responds to mouse events and generates its own event calls, and what I
call an
> "icon", which is a 4-state imagebutton (all 4 images can be the same).
> The "Icono" (the name of the object icon) object has methods to activate
it
> (state=0), deactivate it (state=3) and change it's default state (0=on,
> 1=mouseover, 2=click, 3=off). They generate just the "onClick" event when
> clicked and active with a parameter which is the index of the icon in the
"Area"
> (the active area object) they MUST be contained on to work. This way you
can
> group them logically and assign the same method to the "onClick" event of
each
> related group of buttons and then differentiate in code using a "switch()"
> statement. One interesting "side-effect" derived from the way I have
implemented
> the "Icono" is that you can have a different image in place of the icon,
and it
> gets replaced on the first mouse event on the icon. Other side-effect is
that
> you can have the area and the icon responding to mouse events in one place
of
> the page and the associated image changing state in other part ;)
> The "Area" object is rather different. One of the versions needs always a
> DynLayer 1.0 version of layer to attach itself to for the dimension
information
> (the older version). The other two versions can be created independent of
any
> other object or attached to DynLayers 1.0 and DynAPI DynLayers
respectively.
> They have methods to change the size of the active area, to move the
top-left
> corner, to activate and deactivate them, and to dump it's internal
information
> as an "alert" method. The events fired are of a wide sort and ALL provide
the
> mouse coordinates in RELATIVE or ABSOLUTE (page relative) vaues when the
event
> fired. Overimposed areas fire all at the same time if they are active, so
> multiple areas can react to a single mouse event at once. The mouse events
are:
> onMouseIn --> Fires just when the mouse enters the area and just once
> onMouseDown --> Fires on the mouse down phase of a button press (just the
left
> button)
> onMouseUp --> Fires on the mouse up phase of a button press (just the left
> button). This only fires IF the mouse is INSIDE the area. In case it's
moved
> outside while the mouse is down (dragging), the event fired will be the
next
> one.
> onMouseOut --> Fires just once the mouse exits from the area and after an
> "onMouseIn" event has occurred. It can fire in the middle of an
> "onMouseDown"-"onMouseUp" sequence.
> onMouseOver --> Fires WHILE the mouse is INSIDE the area.
> onClick --> Fires IF the "onMouseDown" AND the "onMouseUp" events occur in
> sequence and INSIDE the area. If the mouse gets out of the area before the
> button is up, no event is fired.
>
> The usual sequence for this events is: "onMouseIn" - "onMouseOver" (more
than
> once) - "onMouseOut" for the mouse movement events, and "onMouseDown" -
> "onMouseUp" - "onClick" for the button mouse events. This more than
extends the
> standard behaviour and you can easily add an "onMouseUpOut" event to
capture the
> button release when it started inside and ended outside of the area, so an
> "Area.mueveA(x,y)" with the appropiate coordinates will effectively "drag"
the
> area (and its related DynLayer, if any) to the new mouse coordinates.
>
> They also rely on two small "all-purpose" auxiliar files: "funcaux.js" and
> "funcesp.js" that give some general methods to simplify code. The complete
list
> will be posted or sent on request, but I will just mention the
cross-browser
> compatible "BuscaImagen(nombre)" that searches for any image in any layer
of the
> document by name, even in nested layers in NS4. Returns "null" on error
and the
> image object on success.
>
> I hope these (and other objects I have created) will help developers get a
more
> interactive content to their DHTML pages.
>
> Raides J.
>
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