I would say go for it Doug, like the Matrix, my examples, the faq, user
manuals, dev manuals, tutorials etc, these things take a lot time to keep
them updated, we can't expect Robert or Pascal to Do *all* of this. And
whether or not a JS Repository is hosted at dynapi.sourceforge.net doesn't
seem so relevant to start with, as it's not strictly DynAPI anyway.
Just my idea :o)
Cheers,
Richard Bennett
[EMAIL PROTECTED]
www.richardinfo.com
(Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2)
Find the DynAPI faq here:
http://sourceforge.net/docman/display_doc.php?docid=656&group_id=5757
Browse the mailinglist here:
http://www.mail-archive.com/index.php3?hunt=dynapi
----- Original Message -----
From: "Doug Melvin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 27, 2001 3:37 AM
Subject: Re: [Dynapi-Dev] JS Respository
> I would be very interested in such a project.
> And this is close to my profession, I'm a B2C, and B2B e-commerce
> developer.. :-)
>
> Such a databse would be VERY usefull.
>
> If, there are any restrictions preventing such a project from being
mounted
> at dynapi.sourceforge.net
> I will once-again offer some free webspace, and programming.
>
> Doug
> ----- Original Message -----
> From: "Raymond Smith" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, February 26, 2001 3:23 PM
> Subject: Re: [Dynapi-Dev] JS Respository
>
>
> > Seems to me that a lot of really good and obscure Javascript conventions
> > move through this site on a weekly basis. It would be nice to capture
and
> > index these to create a general JS resource repsository we can
reference.
> > This ideally should be stored at the dynAPI home page.
> >
> > Personally, I will be willing to "accumulate and forward" solid JS
> > information to someone, somewhere just let me know. Or, better yet we
> > should create a "JS Tidbits" submission form at the homepage. Then
anyone
> > can post idea pick-up to this area. Any database megamen looking for a
> > "mini-project"?
> >
> > Ray
> >
> > Take this recent input from David for example..., nice to know. Hard to
> > find out
> >
> > ----- Original Message -----
> > From: "David Cushman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, February 26, 2001 3:11 PM
> > Subject: [Dynapi-Help] Use of setTimeout and setInterval Impact on
> animation
> >
> >
> > > Greetings All,
> > > I have been working a lot with images and
> > > animations. I have noticed quite a few problems, but
> > > the following was really puzzling me. The display
> > > time (animation rate) differences between browsers.
> > > In researching this I discoverd (and verified) the
> > > following:
> > > setTimeout and setInterval have a minimum floor and
> > > behave differently in different operating
> > > systems/browsers.
> > >
> > > Operating systems and minimum time slice:
> > > win9x and winME 55ms minimum
> > > NT and win2k 10ms minimum
> > >
> > > Then, to add to the problem, the different browsers
> > > behave differently.
> > >
> > > setTimeout breaks in all browsers at multiples of the
> > > system minimum. ie if you are using
> > > win98, settings of
> > > 1-55 = 55ms approx.
> > > 56-110 = 110ms approx.
> > > 111-165 = 165ms approx.
> > > 166-220 = 220ms approx.
> > > and so on by increments of the minimum timeslice (55
> > > here)
> > >
> > > setInterval behaves differently based on the browser.
> > > all browsers at less than the system minimum (using
> > > win9x 55ms for examples)
> > > 0-55 = 55ms approx.
> > > IE again follows the increment of system minimum for
> > > all values as in the setTimeout example
> > > ns4 and ns6 above the system minimum will fairly
> > > closely fall on the desired setting
> > > 66ms = 66ms approx. and so on.
> > >
> > > It is possible to use a multithread technique to
> > > reduce the win9x timing to around 37ms (still testing
> > > this).
> > >
> > > What does it mean? If you are using setInterval or
> > > setTimeout in your code or using any of the animation
> > > widgets, setting a value below 55 ms is pointless for
> > > win9x (majority of users I believe).
> > >
> > > I have seen a lot of code written in DynAPI with
> > > setTimeout values below 55, this may affect how the
> > > code operates under NT as opposed to win9x. A setting
> > > of 10 that defaults to 55ms may work well under win9x,
> > > but when run under NT or win2K it may be too fast.
> > >
> > > Animation in DynAPI
> > > The majority of the animation widgets use thread as
> > > the basis for the timing. Thread uses setInterval
> > > which behaves differently under ns vs ie (see above)
> > > when above the system minimum (55ms). This results in
> > > major differences between the animation sequences if a
> > > setting above 55 is used. For example: a setting of
> > > 75 will run at 75 under NS but will default to 110
> > > under IE. This number is the setting you apply to
> > > .sleep() when using the widgets. Just for general
> > > information, the default setting for .sleep() in
> > > thread is 50ms.
> > >
> > > I have some test pages that I got from other sources
> > > that I have been using to run tests to verify this.
> > > If anyone is interested, I will post them. I would
> > > like to hear from anyone interested in running the
> > > same tests on mac and under different browsers
> > > (opera?). I am also working on a beta of thread that
> > > uses multithreading techniques for individual
> > > animations, the goal, a smoother animation. Not sure
> > > this will work though.
> > >
> > > Another thought is that we change thread to use a
> > > series of numbers instead of the timing value itself.
> > > Then a new routine in thread could check the operating
> > > system/browser and assign a preset number based on
> > > this lookup. Unfortunately it would have to default
> > > to the values of the worst system, IEunder win9x
> > > (increments of 55). This would impact the playback
> > > under NN/win9x, but would give us a consistant
> > > animation across browsers. Isn't this what DynAPI is
> > > all about?
> > > Comments?
> > >
> > > one final interesting note, the tests under NN6 took
> > > twice as long to complete but gave the same timed
> > > results. I speculate that NN6 is somehow evaluating
> > > the code once before running it? Anybody have any
> > > ideas or facts on this? This really impacts any
> > > animation done in DynAPI when displayed under NN6
> > > (yes, I know it is not supported yet).
> > >
> > > Cheers,
> > > Dave C. "You Changed What?!?"
> >
> >
> >
> > _______________________________________________
> > Dynapi-Dev mailing list
> > [EMAIL PROTECTED]
> > http://lists.sourceforge.net/lists/listinfo/dynapi-dev
>
>
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