I found this test a little complicated.
Normally when I test something, I ask a question, do the testing, compare
results, make a conclusion.
So the questions are:
* how can we make animation as smooth as possible.
* How can we get animation speeds the same for different browsers.
I did some testing, but the only result I could come up with was that it's a
little more jumpy with multithread (whatever that is) turned on.
So the conclusion then is that pathanim makes animation jumpy???
but a slideTo IS pathanim, and thread was supposed to handle faked
multithreading.
So I find it hard to see what we are actually testing.

> Also, is anyone else interested in this?
Most certainly, but I'm doing other things right now, so I can do testing,
and return results, if they are a little more focused, so I know what I'm
looking for without going over all your code.
It would be great if you could come to some conclusion at the end, that we
can apply to our animation, trusting it gives the best result.

Cheers,
Richard Bennett

[EMAIL PROTECTED]
www.richardinfo.com
(Everything running on, and ported to the 19/12/2000 snapshot of DynAPI2)
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----- Original Message -----
From: <[EMAIL PROTECTED]>
To: "dynapi - developers" <[EMAIL PROTECTED]>
Sent: Thursday, March 01, 2001 2:30 AM
Subject: [Dynapi-Dev] Animation Timing Example w Multithread


> Greetings all,
>   I got the animation timing example posted.
> In normal mode, the example uses slideTo and the first
> two values in the form.  Nothing else runs during the
> animation, and it uses the standard code.  You may
> want to run it the first time with the default
> settings and then hit the "Use Delay" button.  This
> adjusts the calculation to reflect the amount of time
> your system is taking to process the code and update
> the screen.
>
>   If the multithread is selected, it uses a setTimeout
> in the pathanim run code with a setting of 1 (defaults
> to minimum system timeslice).
>
> Results so far show that it just about reduces the
> speed by 2 (note that the calculations do not reflect
> the use of multithread, so compare the predicted run
> time against the actual).  Compare the smoothness of
> the normal animation and the multithread version.
> (withholding my opinions of the results for now).
> Let me know what you think.
> Also, is anyone else interested in this?
> Comments?
>
> Animation Timing example:
> http://www.merlinsworld.net/dynapi_ri_dcexamples/timing01.shtml
>
> Cheers,
> Dave C.  "You Changed What?!?"
>
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