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DynAPIObject.prototype.resizeHandler = function()
{
eval(this.onResizeCodes.join(";")); if (this.onResize) this.onResize(); } the eval statement always contains nothing (I guess
you are supposed to add extra resize code here?)
if (this.onResize) this.onResize(); <--
always false. this.onResize is not defined anywhere unless you
count:
onresize = function() { DynAPI.resizeHandler(); }
which makes a circular reference (scary).
Well, my hour is almost up, and I spent most of it
trying to figure out the new order of things..
I really do wish you guys had documented DynAPIX as
you wrote it.
By doing this you avoid having to 'make time' to
document later..
Yer ALL FIRED!!!!!
Anyways, I will use what time I have left to look
at the OLD DynAPI version and try to figure out how the resizehandler _should_
work.
If someone has already fixed this, now is the time
to say so.
And if so, now would also be a good time to close
the bug.
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