DynAPIObject.prototype.resizeHandler = function() {
 eval(this.onResizeCodes.join(";"));
 if (this.onResize) this.onResize();
}
 
the eval statement always contains nothing (I guess you are supposed to add extra resize code here?)
 
 if (this.onResize) this.onResize(); <-- always false. this.onResize is not defined anywhere unless you count:
onresize = function() { DynAPI.resizeHandler(); } which makes a circular reference (scary).
 
 
Well, my hour is almost up, and I spent most of it trying to figure out the new order of things..
 
I really do wish you guys had documented DynAPIX as you wrote it.
By doing this you avoid having to 'make time' to document later..
 
Yer ALL FIRED!!!!!
 
Anyways, I will use what time I have left to look at the OLD DynAPI version and try to figure out how the resizehandler _should_ work.
 
If someone has already fixed this, now is the time to say so.
And if so, now would also be a good time to close the bug.
 
 

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