I've pretty much concluded that it's an afterbirth related to the
development of Thread and PathAnimation.

Most the methods that it over-rides are about as practical as pissing into
the wind on a winter day; at first glance it "feels" good but after a little
more quality time in the environment your ice coated gonads scream the
truth.

So,...

based on that I wrapped most the existing functionality in an empty
McDonalds cheeseburger wrapper an through it in the trash.  I'm currently
working on a revised one that will offer a little more (cough) practical set
of image animation methods.  Simple things like...

animMoveTo
animChainTo  // forward or backwards
frameMarkers  // ala Flash key frames
automatic image array maker
etc....

I'll be presenting this along with a revised image preloader that leverages
Richards technique to allow images to trigger onload events but with a
fraction of the overload and minimal typing to convert an image file into
onload image array.  It also seems to work about 300% faster (it includes
variable speed control for you animation junkies who want to "present" a
preloader bar.

I'm pretty much revising my current site "front door" and it will showcase
lots of neat tricks.

Later,

Raymond
AKA Digital Strider

PS I reposted this since it made absolutely no sense related to where I
(mutter) accidentally posted the prior...
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