Curently each animation, circle, path etc generates it's own events ie -
circlerun, pathstart etc..
should they all not invoke the same events? such as a onmove event.

for example..

you create a layer and attach it to a path, a circle and a hover animation,
and you want to know when that layer starts moving.

>From what I can tell, you would have to listen for 3 different kinds of
event just to find out your layer is moving and another 3 to tell when it
stops.

wouldn't it be more sensible to use just 2 event listeners to listen for
move/stop events and then find out what caused the events by some other
means?

Am I missing the point? is there some way your supposed to do this?




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