The problem that i see with that is bloat.  What if eventually we have
20-30 different animations, that would be too many events for everyone
to remember, and for us to implement.

Dan Willemsen

On Wed, 2003-03-12 at 08:37, Raymond Irving wrote:
> Hello Everyone,
> 
> I've been doing some thinking about the events used by
> the various animation classes.
> 
> What if I want to slide a layer to x,y then when the
> slide is completed I would then glide that layer to
> x1,y1. When the glide is completed I want to then run
> the said layer along a path using PathAnimation class.
> After that I would then like to etc, etc.
> 
> How could I then listen for the events?
> 
> If we used threadstart, threadstop,etc for the events
> then I would have to add code inside the thread events
> to identify with animation has just been completed.
> But if there was a way to identify the animation's
> event?
> 
> For example:
> 
> onsliderun, onslidestart, onslidefinished, etc
> ongliderun, onglidestart, onglidefinished, etc
> onpathrun, onpathstart, onpathfinished, etc
> 
> for native thread events the Thread class would invoke
> the threadstart threadstop, etc events.
> 
> This in my option would allow a user greater
> flexibility to create complex animations.
> 
> Are you in agreement with these event ideas? Should I
> go ahead and implement them?
> 
> --
> Raymond Irving
> 
> 
> 
> 
> --- Raymond Irving <[EMAIL PROTECTED]> wrote:
> > 
> > --- Dan Willemsen <[EMAIL PROTECTED]> wrote:
> > > I vote for thread's events.  The only question i
> > > have is if
> > > PathAnimation's cancel is represented by an event
> > in
> > > Thread, i cannot
> > > remember currently.
> > 
> > Well PathAnimation uses pathcancel while Thread uses
> > threadstop.
> > 
> > Any one else for thread's events? going one... going
> > twice :)
> >   
> > --
> > Raymond Irving
> > 
> > 
> > > Dan Willemsen
> > > 
> > > On Mon, 2003-03-10 at 21:45, Raymond Irving wrote:
> > > > Hello,
> > > > 
> > > > I think we need to select on event for Thread
> > and
> > > > PathAnimation objects. Inside Thread these
> > events
> > > are
> > > > used:
> > > > 
> > > > threadstart
> > > > threadrun
> > > > threadfinish
> > > > threadstop
> > > > 
> > > > While PathAnimation uses:
> > > > 
> > > > pathcancel
> > > > pathfinish
> > > > pathrun
> > > > 
> > > > DynLayer's built-in slideTo() also supports
> > > > 
> > > > pathrun
> > > > pathfinish
> > > > 
> > > > While SlideAnimation's slideTo methods uses
> > > > 
> > > > threadrun
> > > > threadfinish
> > > > threadstart
> > > > threadstop
> > > > 
> > > > 
> > > > Which of the two should be standardize on, path
> > or
> > > > thread?
> > > > 
> > > > 
> > > > --
> > > > Raymond Irving
> > > > _______________________________________________
> > > > Dynapi-Dev mailing list
> > > > [EMAIL PROTECTED]
> > > >
> > >
> >
> http://www.mail-archive.com/[EMAIL PROTECTED]/
> > > -- 
> > > Dan Willemsen <[EMAIL PROTECTED]>
> > > 
> > 
> > 
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Dan Willemsen <[EMAIL PROTECTED]>



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