Hello,
DynEvent should not be a DynObject. This will slow
down the system after several hundred invokeEvent()
calles - Most noticeable with fx animations
Here's the fix:
function DynEvent(type,src) {
//this.DynObject = DynObject;
//this.DynObject();
this.type = type;
this.src = src;
this.origin = src;
this.propagate = true;
this.bubble = false;
this.bubbleChild = null;
this.defaultValue = true;
};
var p = DynEvent.prototype;
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