Thanks Raymond I get the correct id numbers now.
Please note below the total number of ids are the
same though the first few are not in the blueprint.

I have wondered why everything, even prototype
constructors gets an id! Why not move things to
DynElement? Am I correct in thinking ids are only
needed for elements? 

Just a quick thought about threads. How about
making them attributes of the base class like
this._listeners[]. i.e. this._threads[]. So we can
addThread() with start, run and stop call-backs.
Would this help with multiple thread types x 3
call-backs on one DynLayer?

Kevin.

> Raymond Irving" <[EMAIL PROTECTED]> wrote:
> 
> Please see my comments below:
> 
> --- Kevin <[EMAIL PROTECTED]> wrote:
> > Hi Raymond,
> > 
> > The online examples worked fine. Though downloading
> > the
> > code and running the examples on a local web server
> > failed.
> > 
> > The blueprints inserted in the examples seemed
> > truncated.
> > basic 200 layers:
> > needed ids DynObject9 to DynObject211

now DynObject12 to DynObject211

> > deep-nest 100 layers (actually 101):
> > needed ids DynObject9 to DynObject112

now DynObject12 to DynObject112
 
> > I'm a bit puzzled why the generating new blueprints
> > define
> > an extra 2 divs/layers?
> 
> This I think has something to do with the debug class.
> When it's included it creates a Debugger object from
> the DynObject. In the attached file I've changed that
> to cause it to not use the DynObject. 
> 
> --
> Raymond Irving
> > Dynapi-Dev mailing list
> > [EMAIL PROTECTED]
> >
> http://www.mail-archive.com/[EMAIL PROTECTED]/




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