Okay about the comments on moving the buttons around on the scrollbar.
Maybe the skinning standard can include to ability to define the location and even the sizes
of 'floating' objects in a widget.
 
Each floating object would have an ID like .floating=0, and .floating=1
or something like that, this would allow you to define where you skin will but some object of the widget.
 
I don't really know how I would go about defining it. I don't have to time right htis minute to consider it.
But I'm sure between us we can come up with something.
 
That way certain widgets can have not just imaegs and color skinned, but layout.
IE: the scrollbar, your skin can define where the up and down buttons should be as well as where the knob's
'dragging rectange' should be.
 
Or in the case of a skin window, where your maximize, minimize, and restore buttons would be.
 
Also the skin could define some dimentions. Such as defining the 'squarness' of a button (make it a rectangle or whatever) or definng the width of the border on a skinnable window.

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