Den 03-09-17 16.43, skrev "Raymond Irving" <[EMAIL PROTECTED]>:

> 
> In DynAPI 3.0 there is a Graphics Widget. I think the
> these feature could be added to the Graphics Widget.
> 
> Any plans on doing so or are you going to create a new
> widget?

No! I see no real world use for the DynAPI 3 Graphics Widget (don't work on
IE5 Mac and is really really slow on Mozilla Mac) or my Line Class (unless
Windows support)

I think the best alternative if you want to use Graphics is SVG
There should be a snap to make the DynEditor to output a SVG file
I have had/have plans to include the line class and my bezier editor
and a timeline animation console to the editor

But first I will convert the IOS to 3.x

Michael

> Raymond Irving
> 
> 
> --- Michael Bystrom <[EMAIL PROTECTED]>
> wrote:
>> Let there be Lines | Wednesday, September 17, 2003
>> 
>> I forgot this one...
>> 
>> This is a little project I worked on a while back,
>> it?s sorta a vector
>> drawing app. And it works perfectly fine, but ONLY
>> on Macintosh... I has
>> something to do with the way that windows renders
>> it?s images in the
>> browser. I?t WAY COOL though, I has flash like
>> features like rubber band
>> snapping and you can move all the connected nodes so
>> you can make 3d like
>> dragable stuff...
>> 
>> Now I?ve tried to use SVG and Flash and then
>> manipulate the pluggins, but
>> there is that problem with pluggins and DynAPI.
>> 
>> Well I?ve included some screen shots so you can see
>> what it should look
>> like, If you have a Macintosh just download the code
>> and install Well you
>> can do that anyway even if you have a Windows
>> System.
>> 
>> Line requires IOS 0.2
>> 
>> I was really happy when I got it working the way I
>> wanted I had great plans
>> for it like a graph bar system etc.
>> 
>> I have I idea of how to fix this but it would
>> include WAY to much work, so
>> now I turn it over to you guys to see if you can
>> come up with some Ideas
>> 
>> Screen shoots and code http://www.michaelbystrom.com



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