Yes you are right, change to DynImage.
I could however not get
DynImage.onLoading
to work.
I had done this:
img3 = DynImage.getImage('../images/logo3.gif');
img4 = DynImage.getImage('../images/logo4.gif');
img5 = DynImage.getImage('../images/logo5.gif');
img1 = DynImage.getImage('../images/logo1.jpg');
DynImage.onLoaderStart=function() {
var max=DynImage.loadimages.length;
var done=DynImage.ItemsDone
alert('in onLoaderStart, '+max+' images waiting, '+done+' done')
}
DynImage.onLoading=function() {
var max=DynImage.loadimages.length;
var done=DynImage.ItemsDone
alert('in onLoading, '+max+' images waiting, '+done+' done')
}
DynImage.onLoaderDone=function() {
var max=DynImage.loadimages.length;
var done=DynImage.ItemsDone
alert('in onLoaderDone, '+max+' images waiting, '+done+' done')
DynAPI.mainPage()
}
It works, but onLoading never fires, maybe because img.complete is used to
monitor loading, and I think this doesn't work . Using img.onload might
work better.
Richard
----- Original Message -----
From: "Rochi Febo Dommarco" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: 25 May, 2001 10:07
Subject: [Dynapi-Help] Loader Tutorial
> Hi all,
>
> looking at the Pascal Loader tutorial I wasn't unable to find
> DynAPI.onLoaderDone ... and so on. I think they must be substituted by
> DynImage.onLoaderDone ... including dynapi.gui.dynimage.js
>
> After creating a DynImage I think that w and h must be evaluated to
> current image width and height.
>
> Regards,
> -rochi
>
>
> _______________________________________________
> Dynapi-Help mailing list
> [EMAIL PROTECTED]
> http://lists.sourceforge.net/lists/listinfo/dynapi-help
>
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