The other thing people tend to forget to do is test the low end majority of
the installed base.  I went to that site on our good ole P200 MMX (which as
a pentium class still represents about 65% of US home installed base) and it
took 10-15 seconds to even open a menu option.  Not good.

DS
----- Original Message -----
From: "John Sturgeon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 12, 2000 12:03 PM
Subject: RE: [Dynapi-Help] Chaining animations / Timeline


> I agree.  It was simply an example of sequencing animations.  The sequence
> is also random.  There is something to be said for adding motion to
> typically motionless pages, but that is not how I would have done it
either.
>
> --
> John Sturgeon <><
> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Raymond
> > Smith
> > Sent: Tuesday, December 12, 2000 10:25 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [Dynapi-Help] Chaining animations / Timeline
> >
> >
> > I was impressed til I saw the "vibrating lines".  Why taint eloquence
with
> > that over beaten "effect", it is fast approaching the appeal and value
of
> > Netscapes dreaded "blink" tags..
> >
> > DS
> >
> > ----- Original Message -----
> > From: "John Sturgeon" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, December 12, 2000 9:15 AM
> > Subject: RE: [Dynapi-Help] Chaining animations / Timeline
> >
> >
> > > Dan,
> > >
> > > Thanks for the response.  I was able to get sequencing to work,
> > but not by
> > > using pathanim.js.  I am using the glideTo and slideTo methods to do
the
> > > animation, and I attach an event listener to each object that I am
> > > animating.  onglideend triggers the next animation sequence.
> > As soon as I
> > > get it completed, I will post a URL where you can check out the
results.
> > >
> > > I agree that a Timeline object would be nice.
> > >
> > > I hit a web site (http://www.hadw.com/) which uses your old
> > dynlayer, and
> > > does do some sequencing of animations.  It's very slick.
> > >
> > > --
> > > John Sturgeon <><
> > > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > > http://www.senareider.com/
> > >
> > >
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED]]On Behalf Of Dan
> > > > Steinman
> > > > Sent: Tuesday, December 12, 2000 1:18 PM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: Re: [Dynapi-Help] Chaining animations / Timeline
> > > >
> > > >
> > > > I didn't put much thought into the chaining of the animations.
> > > > However what you could do is just create one long animation by
> > > > adding all the paths together:
> > > >
> > > > path1 = [...];
> > > > path2 = [...];
> > > > path1.concat(path2);
> > > > pathanim.playAnimation(path1);
> > > >
> > > > But of course this isn't much help if after playing path1, you
> > > > want to work with other objects as well.
> > > >
> > > > This brings up the possibility of having some higher level object
> > > > that handle sequencing and timelines.
> > > >
> > > > A Sequence object would be fairly simple, could probably work
> > like this:
> > > >
> > >
> > > [code example snipped]
> > >
> > > >
> > > > ... or something along those lines.  It would take some effort to
> > > > determine exactly what's needed and how it should be used.
> > > >
> > > > A Timeline would probably have to be a different object
> > > > altogether, and would work along the lines of Dreamweaver
> > > > animation code.  I'm not very familiar with that works but I
> > > > think it would be possible to come up with something that is
> > > > equally as good.
> > > >
> > > > A Timeline is one master thread that controls many objects.  You
> > > > can already do such a thing manually by using a custom Thread
> > > > object.  But for a true timeline, you need have some logic built
> > > > in for creating keyframes which are the points where animations
> > > > start and stop.  This is where I got the idea of using some sort
> > > > of Sprite object which would contain some the logic necessary to
> > > > be added to a Timeline.  I don't have a lot of experience with
> > > > this sort of stuff and unclear about how it should be done.  If
> > > > there's some Dreamweaver users that could offer some suggestions
> > > > about how a Timeline should operate I'd like to hear their opinions.
> > > >
> > > > I do know that one of the complexities involved is to "spread"
> > > > animations out over a longer shorter period.  I made a
> > > > PathAnimation.lineN() function it produces a slide animation that
> > > > is N frames long (independent of the speed/increment).  It's that
> > > > sort of code that a timeline would need to use for all the animation
> > code.
> > > >
> > > > One goal I've had for a while is to create my own GUI program for
> > > > doing dhtml aanimations (a free Java animator that works like
> > > > Dreamweaver).  But we need a good animation codebase beforehand
> > > > in order to build a GUI for it.
> > > >
> > > > Dan
> > > >
> > > >
> > > > On Mon, Dec 11, 2000 at 02:56:21PM -0800, John Sturgeon wrote:
> > > > > Hello everybody.
> > > > >
> > > > > I'm new to the list, and I'm just catching up to all of the
> > > > capabilities of
> > > > > DynAPI II.  I have a question about pathanim.js.
> > > > >
> > > > > I would like to chain one animation after another to create a
> > > > sequence of
> > > > > animations, and I can't seem to figure it out.
> > > > >
> > > > > I have looked at the example for pathanim.js, and I figured I
> > > > could just add
> > > > > my second animation sequence somewhere in the 'onpathstop'
> > event, but
> > it
> > > > > doesn't seem to work as expected.
> > > > >
> > > > > --
> > > > > John Sturgeon <><
> > > > > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > > > >
> > > > >
> > > > > _______________________________________________
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