Yeah the first version would have to be very simple, such as ONLY drawing rectangles 
(for DynLayers), and nesting them in one another.  Inserting text/Images can come at 
the second stage.  If we were to just stick with a "rectangle editor" it wouldn't be 
too hard to get proper File I/O and parsing working on it since it would all be merely 
DynLayer and it's methods.  The parser would initially only recognize a DynLayer 
constructor and methods and ignore everything else.

I'm not sure if there's any existing Java components that would be suitable for this 
app.  I recall investigating for an HTML component, there's a few but the don't 
support layers.  Even if there is a Mozilla component I can't imagine that it would be 
a wysiwyg editor type of thing.

I believe there won't be any other option but to make our own, I don't think it'll be 
impossible.  Swing is pretty advanced and easy to work with.

Dan


On Thu, Jan 04, 2001 at 10:12:29AM -0800, Scott Andrew LePera wrote:
> Hmmmm... [wheels turning, smoke coming out of ears]
> 
> I think the idea is too darn cool to not try it.
> 
> It seems to me that the first working version of such a application
> might not allow for hand-modification of the code at first.  The whole
> idea of "predefined structures" appeals to me, if only for the fact that
> it would make things more predictable.  Simply drawing upon a cache of
> code templates stored somewhere would be a first step. I'll take
> everyone's word that code-parsing is a nightmare.
> 
> And as far as writing a "mini web browser/editor in Java"...aren't there
> existing components that could be embedded or utilized?  I really don't
> know, my knowledge of Java is pretty basic right now. But it occurs to
> me that there may already be tools to plunder.
> 
> I'd be perfectly happy with an app that allowed me to insert widgets and
> modify their attributes, select a skin, etc. as a first attempt. 
> Timelines, custom code and other stuff can come later.
> 
> I remember somewhere recently (can't remember who or where) that the
> whole problem with DHTML is it's lack of a slick development
> environment, and that reduces it to the realm of code-wonks like us,
> while Flash takes off (because you really don't need to know how or why
> it works).  I'm all for such a project.
> 
> -- 
> scott andrew lepera
> -----------------------------------
> web stuff:     www.scottandrew.com
> music stuff:   www.walkingbirds.com
> 
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