We do a considerable amount of unit testing at Playscape Games.

We use a self-built framework derived from J2MEUnit. Every unit test 
runs in its own class, one test per class. We uses a configuration file 
to run the full suite. Results are only printed to the console.

While primitive, it provides great benefit over no unit testing, and the 
shortcomings are relatively cosmetic once well written tests are in place.

That said, we would love to adopt standardized JUnit 
conventions/interfaces and tools. There are a number of efforts in 
progress - Netbeans has something, I believe, theres the SE effort, and 
theres a project called Gatling at Motorola. Given that we've something 
that works now, Im waiting and watching for some more maturity before 
investing time in an eval.

I dont see the lack of reflection as an insoluble problem: a J2SE test 
launcher can introspect the tests, and generate & inject the bytecode 
"wiring" to invoke the testMyCode() method into a MIDlet, using CGLib or 
perhaps dynamic proxies. It does require some know how-and engineering 
however.

-Ben

Russel Winder wrote:

>This implies either people don't do unit testing or everyone "rolls
>their own".  What do EclipseME users do?
>  
>
-- 
Ben Hutchison

Lead Developer
Playscape Games
http://www.playscapegames.com

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