Conditional resource inclusion.

I have been using the preprocessing EclipseME functionality, and while it
has helped we are still in the process of manipulating our projects into a
format that can accomplish everything that we previously did using Antenna
and Ant build scripts.

I have several things I am trying to resolve and I was hoping that someone
has a solution or I am just to obtuse to see how it is already done:

1 - Is there any way that a Symbol Definition can effect what resources are
included in the project? In other words we have a single project that
supports 12 different phones with 4 different screen sizes. Since each of
the 4 different screen sizes has a different set of assets we would like to
be able to include only the assets for the particular target. It would seem
logical that this would be part of the symbol definition or managing
devices.

2 - Is there anyway to create build targets without having to manually
change all of the project settings necessary for generation? We would even
be happy with an ant script that we can execute from within Eclipse that
would modify the appropriate EclipseME parameters and then generate the
phone specific jar file.

3 - Does inclusion of another project into your J2ME project follow the
Symbol Definitions of the main project? This way we would be able to define
all of our phone specific functionality into one project and using
preprocessing and symbol definitions include a single project into our main
project instead of having to have different projects per phone and then have
to modify the settings each time we wanted to develop for a particular
phone.

Anyone have any wisdom or solutions? What do you think Craig?

Keith



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