Hello,

The Minerva Center for Movement Ecology will hold a course on the NOVA
platform in the Hebrew University, Jerusalem, Israel from Feb 2nd until Feb
6th 2014. Teachers are Wayne Getz (Berkeley), Richard Salter (Ohio) and
Nick Sippl-Swezey (UCSF).
Nova is a new Java-based modeling platform that naturally supports the
creation of models in the system dynamics, event-oriented, and agent-based
modeling paradigms. Nova uses a visual language to express model design,
and provides automatic conversion for such models to script form for
execution. Nova’s architecture promotes hierarchical design, code reuse,
and extensibility through the use of plug-ins. The Nova Website has been
created to foster a vibrant user community by providing support for model
and plug-in construction, and user services such as online repositories for
user-contributed content.
The course syllabus can be found in the following address:
http://shnaton.huji.ac.il/index.php/NewSyl/90615/2/2014/
The list of expected learning outcomes (see below) covers highly relevant
research topics for many students and post-docs, including probability
distributions, sampling, random walks, movement in homogeneous and
heterogeneous landscapes, foraging efficiency, decision making and fitness
consequences.
Please contact me for more details and registration.

 Best wishes,

 Ron


Learning outcomes:

1.     Gain a comparative knowledge of probability distributions relevant
to simulating movement behavior and analyzing movement data, including
compact distributions (e.g. uniform and bet), distributions with infinite
tails (e.g.  the normal, lognormal and Weibull, including the translated
Weibull), fat-tailed distribution (e.g. Pareto and Lévy), and circular
distributions (e.g. von Mises and wrapped Cauchy).

2.     Learn how to sample data from distributions using quantile functions
and visualize these data using various graphical methods.

3.     Learn how to build simulation models of various kinds of random
walks (simple, correlated, biased, Lévy), using the NOVA software platform.

4.     Build NOVA simulation models of individuals moving over homogeneous
and heterogeneous planes, cellular arrays, and networked-structured patches
on landscapes.

5.     Build NOVA simulation models of consumer growth, as well as resource
extraction and depletion, processes and learn how to explore the impact of
various movement decision rules on the ability of individuals to forage
efficiently.

6.     Learn how to employ artificially neural networks as perceptual
modules and how to combine these modules to allow individuals to weigh up
different kinds of information (resource exploitation, efficient movement,
predation risk minimization) when making decisions on where and how to move.

7.     Build, if there is enough time, NOVA simulation models that explore
the relative life-time fitness of different movement decision modules using
genetic algorithm methodologies.

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