>From 47af154701fc0f143f3bd924cb308f65be284aba Mon Sep 17 00:00:00 2001
From: Kevin Carhart <[email protected]>
Date: Thu, 17 Sep 2020 05:16:01 -0700
Subject: [PATCH] implement window.postMessage
---
src/startwindow.js | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/src/startwindow.js b/src/startwindow.js
index 196e626..5d27536 100644
--- a/src/startwindow.js
+++ b/src/startwindow.js
@@ -1136,6 +1136,25 @@ if(this.height === 0 || this.width === 0) return
"data:,";
return
"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAYAAACNbyblAAAADElEQVQImWNgoBMAAABpAAFEI8ARAAAAAElFTkSuQmCC";
}
+mw0.postMessage = function (message,target_origin)
+{
+if (this.location.protocol + "//" + this.location.hostname == target_origin ||
target_origin == "*")
+{
+if (typeof this.onmessage == "function")
+{
+// whose responsibility is it to add the event handler? The web developer's?
+// Because we (the browser implementers) don't have any way of knowing what in
particular
+// they want the handler to actually do with the message. Right?
+var me = new Event;
+me.name = "message";
+me.type = "message";
+me.data = message
+this.onmessage(me);
+}
+}
+}
+
+
/*********************************************************************
AudioContext, for playing music etc.
This one we could implement, but I'm not sure if we should.
@@ -3626,6 +3645,7 @@ Timer = mw0.Timer;
Audio = mw0.Audio;
Canvas = mw0.Canvas;
AudioContext = mw0.AudioContext;
+postMessage = mw0.postMessage;
Document = mw0.Document;
CSSStyleSheet = mw0.CSSStyleSheet;
CSSStyleDeclaration = mw0.CSSStyleDeclaration;
--
1.8.3.2