Revision: 19030
          http://sourceforge.net/p/edk2/code/19030
Author:   abiesheuvel
Date:     2015-11-30 08:56:52 +0000 (Mon, 30 Nov 2015)
Log Message:
-----------
ArmPkg: factor out softfloat support from StdLib/LibC/SoftFloat

In order to support software floating point in the context of
DXE drivers etc, this factors out the core ARM softfloat support
into a separate library.

Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Ard Biesheuvel <[email protected]>
Reviewed-by: Leif Lindholm <[email protected]>

Added Paths:
-----------
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpeq.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpge.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpgt.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmple.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmplt.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpun.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpeq.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpge.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpgt.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmple.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmplt.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpun.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/softfloat.h
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/ArmSoftFloatLib.inf
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/arm-gcc.h
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat-macros
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat.c
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/milieu.h
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/softfloat-for-gcc.h
    trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/softfloat-specialize

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpeq.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpeq.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpeq.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_dcmpeq.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_dcmpeq.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+int __aeabi_dcmpeq(float64, float64);
+
+int
+__aeabi_dcmpeq(float64 a, float64 b)
+{
+
+    return float64_eq(a, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpge.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpge.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpge.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,35 @@
+/* $NetBSD: __aeabi_dcmpge.c,v 1.2 2013/04/16 13:38:34 matt Exp $ */
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_dcmpge.c,v 1.2 2013/04/16 13:38:34 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_dcmpge(float64, float64);
+
+int
+__aeabi_dcmpge(float64 a, float64 b)
+{
+
+    return !float64_lt(a, b) && float64_eq(a, a) && float64_eq(b, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpgt.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpgt.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpgt.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_dcmpgt.c,v 1.2 2013/04/16 13:38:34 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_dcmpgt.c,v 1.2 2013/04/16 13:38:34 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_dcmpgt(float64, float64);
+
+int
+__aeabi_dcmpgt(float64 a, float64 b)
+{
+
+    return !float64_le(a, b) && float64_eq(a, a) && float64_eq(b, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmple.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmple.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmple.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_dcmple.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_dcmple.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_dcmple(float64, float64);
+
+int
+__aeabi_dcmple(float64 a, float64 b)
+{
+
+    return float64_le(a, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmplt.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmplt.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmplt.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_dcmplt.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_dcmplt.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_dcmplt(float64, float64);
+
+int
+__aeabi_dcmplt(float64 a, float64 b)
+{
+
+    return float64_lt(a, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpun.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpun.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_dcmpun.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,42 @@
+/* $NetBSD: __aeabi_dcmpun.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Richard Earnshaw, 2003.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_dcmpun.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_dcmpun(float64, float64);
+
+int
+__aeabi_dcmpun(float64 a, float64 b)
+{
+    /*
+     * The comparison is unordered if either input is a NaN.
+     * Test for this by comparing each operand with itself.
+     * We must perform both comparisons to correctly check for
+     * signalling NaNs.
+     */
+    return !float64_eq(a, a) || !float64_eq(b, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpeq.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpeq.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpeq.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_fcmpeq.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_fcmpeq.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+int __aeabi_fcmpeq(float32, float32);
+
+int
+__aeabi_fcmpeq(float32 a, float32 b)
+{
+
+    return float32_eq(a, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpge.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpge.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpge.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_fcmpge.c,v 1.2 2013/04/16 13:38:34 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_fcmpge.c,v 1.2 2013/04/16 13:38:34 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_fcmpge(float32, float32);
+
+int
+__aeabi_fcmpge(float32 a, float32 b)
+{
+
+    return !float32_lt(a, b) && float32_eq(a, a) && float32_eq(b, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpgt.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpgt.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpgt.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_fcmpgt.c,v 1.2 2013/04/16 13:38:34 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_fcmpgt.c,v 1.2 2013/04/16 13:38:34 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_fcmpgt(float32, float32);
+
+int
+__aeabi_fcmpgt(float32 a, float32 b)
+{
+
+    return !float32_le(a, b) && float32_eq(a, a) && float32_eq(b, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmple.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmple.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmple.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_fcmple.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_fcmple.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_fcmple(float32, float32);
+
+int
+__aeabi_fcmple(float32 a, float32 b)
+{
+
+    return float32_le(a, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmplt.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmplt.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmplt.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,37 @@
+/* $NetBSD: __aeabi_fcmplt.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Ben Harris, 2000.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_fcmplt.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_fcmplt(float32, float32);
+
+int
+__aeabi_fcmplt(float32 a, float32 b)
+{
+
+    return float32_lt(a, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpun.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpun.c              
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/__aeabi_fcmpun.c      
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,42 @@
+/* $NetBSD: __aeabi_fcmpun.c,v 1.1 2013/04/16 10:37:39 matt Exp $ */
+
+/** @file
+*
+*  Copyright (c) 2013 - 2014, ARM Limited. All rights reserved.
+*
+*  This program and the accompanying materials
+*  are licensed and made available under the terms and conditions of the BSD 
License
+*  which accompanies this distribution.  The full text of the license may be 
found at
+*  http://opensource.org/licenses/bsd-license.php
+*
+*  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+*  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+*
+**/
+
+/*
+ * Written by Richard Earnshaw, 2003.  This file is in the Public Domain.
+ */
+
+#include "softfloat-for-gcc.h"
+#include "milieu.h"
+#include "softfloat.h"
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: __aeabi_fcmpun.c,v 1.1 2013/04/16 10:37:39 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+int __aeabi_fcmpun(float32, float32);
+
+int
+__aeabi_fcmpun(float32 a, float32 b)
+{
+    /*
+     * The comparison is unordered if either input is a NaN.
+     * Test for this by comparing each operand with itself.
+     * We must perform both comparisons to correctly check for
+     * signalling NaNs.
+     */
+    return !float32_eq(a, a) || !float32_eq(b, b);
+}

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/softfloat.h
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/softfloat.h                   
        (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/Arm/softfloat.h   2015-11-30 
08:56:52 UTC (rev 19030)
@@ -0,0 +1,345 @@
+/*  $NetBSD: softfloat.h,v 1.10 2013/04/24 18:04:46 matt Exp $  */
+
+/* This is a derivative work. */
+
+/*
+===============================================================================
+
+This C header file is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser.  This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704.  Funding was partially provided by the
+National Science Foundation under grant MIP-9311980.  The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+The macro `FLOATX80' must be defined to enable the extended double-precision
+floating-point format `floatx80'.  If this macro is not defined, the
+`floatx80' type will not be defined, and none of the functions that either
+input or output the `floatx80' type will be defined.  The same applies to
+the `FLOAT128' macro and the quadruple-precision format `float128'.
+-------------------------------------------------------------------------------
+*/
+/* #define FLOATX80 */
+/* #define FLOAT128 */
+
+#define FE_INVALID      0x01    /* invalid operation exception */
+#define FE_DIVBYZERO    0x02    /* divide-by-zero exception */
+#define FE_OVERFLOW     0x04    /* overflow exception */
+#define FE_UNDERFLOW    0x08    /* underflow exception */
+#define FE_INEXACT      0x10    /* imprecise (loss of precision; "inexact") */
+
+#define FE_ALL_EXCEPT   0x1f
+
+#define FE_TONEAREST    0   /* round to nearest representable number */
+#define FE_UPWARD       1   /* round toward positive infinity */
+#define FE_DOWNWARD     2   /* round toward negative infinity */
+#define FE_TOWARDZERO   3   /* round to zero (truncate) */
+
+typedef int fp_except;
+
+/* Bit defines for fp_except */
+
+#define FP_X_INV    FE_INVALID      /* invalid operation exception */
+#define FP_X_DZ     FE_DIVBYZERO    /* divide-by-zero exception */
+#define FP_X_OFL    FE_OVERFLOW     /* overflow exception */
+#define FP_X_UFL    FE_UNDERFLOW    /* underflow exception */
+#define FP_X_IMP    FE_INEXACT      /* imprecise (prec. loss; "inexact") */
+
+/* Rounding modes */
+
+typedef enum {
+    FP_RN=FE_TONEAREST,     /* round to nearest representable number */
+    FP_RP=FE_UPWARD,        /* round toward positive infinity */
+    FP_RM=FE_DOWNWARD,      /* round toward negative infinity */
+    FP_RZ=FE_TOWARDZERO     /* round to zero (truncate) */
+} fp_rnd;
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point types.
+-------------------------------------------------------------------------------
+*/
+typedef unsigned int float32;
+typedef unsigned long long float64;
+#ifdef FLOATX80
+typedef struct {
+    unsigned short high;
+    unsigned long long low;
+} floatx80;
+#endif
+#ifdef FLOAT128
+typedef struct {
+    unsigned long long high, low;
+} float128;
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point underflow tininess-detection mode.
+-------------------------------------------------------------------------------
+*/
+#ifndef SOFTFLOAT_FOR_GCC
+extern int float_detect_tininess;
+#endif
+enum {
+    float_tininess_after_rounding  = 0,
+    float_tininess_before_rounding = 1
+};
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point rounding mode.
+-------------------------------------------------------------------------------
+*/
+extern fp_rnd float_rounding_mode;
+#define float_round_nearest_even FP_RN
+#define float_round_to_zero      FP_RZ
+#define float_round_down         FP_RM
+#define float_round_up           FP_RP
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE floating-point exception flags.
+-------------------------------------------------------------------------------
+*/
+extern fp_except float_exception_flags;
+extern fp_except float_exception_mask;
+enum {
+    float_flag_inexact   = FP_X_IMP,
+    float_flag_underflow = FP_X_UFL,
+    float_flag_overflow  = FP_X_OFL,
+    float_flag_divbyzero = FP_X_DZ,
+    float_flag_invalid   = FP_X_INV
+};
+
+/*
+-------------------------------------------------------------------------------
+Routine to raise any or all of the software IEC/IEEE floating-point
+exception flags.
+-------------------------------------------------------------------------------
+*/
+void float_raise( fp_except );
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE integer-to-floating-point conversion routines.
+-------------------------------------------------------------------------------
+*/
+float32 int32_to_float32( int32 );
+float32 uint32_to_float32( uint32 );
+float64 int32_to_float64( int32 );
+float64 uint32_to_float64( uint32 );
+#ifdef FLOATX80
+floatx80 int32_to_floatx80( int32 );
+floatx80 uint32_to_floatx80( uint32 );
+#endif
+#ifdef FLOAT128
+float128 int32_to_float128( int32 );
+float128 uint32_to_float128( uint32 );
+#endif
+#ifndef SOFTFLOAT_FOR_GCC /* __floatdi?f is in libgcc2.c */
+float32 int64_to_float32( long long );
+float64 int64_to_float64( long long );
+#ifdef FLOATX80
+floatx80 int64_to_floatx80( long long );
+#endif
+#ifdef FLOAT128
+float128 int64_to_float128( long long );
+#endif
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE single-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+int float32_to_int32( float32 );
+int float32_to_int32_round_to_zero( float32 );
+#if defined(SOFTFLOAT_FOR_GCC) && defined(SOFTFLOAT_NEED_FIXUNS)
+unsigned int float32_to_uint32_round_to_zero( float32 );
+#endif
+#ifndef SOFTFLOAT_FOR_GCC /* __fix?fdi provided by libgcc2.c */
+long long float32_to_int64( float32 );
+long long float32_to_int64_round_to_zero( float32 );
+#endif
+float64 float32_to_float64( float32 );
+#ifdef FLOATX80
+floatx80 float32_to_floatx80( float32 );
+#endif
+#ifdef FLOAT128
+float128 float32_to_float128( float32 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE single-precision operations.
+-------------------------------------------------------------------------------
+*/
+float32 float32_round_to_int( float32 );
+float32 float32_add( float32, float32 );
+float32 float32_sub( float32, float32 );
+float32 float32_mul( float32, float32 );
+float32 float32_div( float32, float32 );
+float32 float32_rem( float32, float32 );
+float32 float32_sqrt( float32 );
+int float32_eq( float32, float32 );
+int float32_le( float32, float32 );
+int float32_lt( float32, float32 );
+int float32_eq_signaling( float32, float32 );
+int float32_le_quiet( float32, float32 );
+int float32_lt_quiet( float32, float32 );
+#ifndef SOFTFLOAT_FOR_GCC
+int float32_is_signaling_nan( float32 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE double-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+int float64_to_int32( float64 );
+int float64_to_int32_round_to_zero( float64 );
+#if defined(SOFTFLOAT_FOR_GCC) && defined(SOFTFLOAT_NEED_FIXUNS)
+unsigned int float64_to_uint32_round_to_zero( float64 );
+#endif
+#ifndef SOFTFLOAT_FOR_GCC /* __fix?fdi provided by libgcc2.c */
+long long float64_to_int64( float64 );
+long long float64_to_int64_round_to_zero( float64 );
+#endif
+float32 float64_to_float32( float64 );
+#ifdef FLOATX80
+floatx80 float64_to_floatx80( float64 );
+#endif
+#ifdef FLOAT128
+float128 float64_to_float128( float64 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE double-precision operations.
+-------------------------------------------------------------------------------
+*/
+float64 float64_round_to_int( float64 );
+float64 float64_add( float64, float64 );
+float64 float64_sub( float64, float64 );
+float64 float64_mul( float64, float64 );
+float64 float64_div( float64, float64 );
+float64 float64_rem( float64, float64 );
+float64 float64_sqrt( float64 );
+int float64_eq( float64, float64 );
+int float64_le( float64, float64 );
+int float64_lt( float64, float64 );
+int float64_eq_signaling( float64, float64 );
+int float64_le_quiet( float64, float64 );
+int float64_lt_quiet( float64, float64 );
+#ifndef SOFTFLOAT_FOR_GCC
+int float64_is_signaling_nan( float64 );
+#endif
+
+#ifdef FLOATX80
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE extended double-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+int floatx80_to_int32( floatx80 );
+int floatx80_to_int32_round_to_zero( floatx80 );
+long long floatx80_to_int64( floatx80 );
+long long floatx80_to_int64_round_to_zero( floatx80 );
+float32 floatx80_to_float32( floatx80 );
+float64 floatx80_to_float64( floatx80 );
+#ifdef FLOAT128
+float128 floatx80_to_float128( floatx80 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE extended double-precision rounding precision.  Valid
+values are 32, 64, and 80.
+-------------------------------------------------------------------------------
+*/
+extern int floatx80_rounding_precision;
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE extended double-precision operations.
+-------------------------------------------------------------------------------
+*/
+floatx80 floatx80_round_to_int( floatx80 );
+floatx80 floatx80_add( floatx80, floatx80 );
+floatx80 floatx80_sub( floatx80, floatx80 );
+floatx80 floatx80_mul( floatx80, floatx80 );
+floatx80 floatx80_div( floatx80, floatx80 );
+floatx80 floatx80_rem( floatx80, floatx80 );
+floatx80 floatx80_sqrt( floatx80 );
+int floatx80_eq( floatx80, floatx80 );
+int floatx80_le( floatx80, floatx80 );
+int floatx80_lt( floatx80, floatx80 );
+int floatx80_eq_signaling( floatx80, floatx80 );
+int floatx80_le_quiet( floatx80, floatx80 );
+int floatx80_lt_quiet( floatx80, floatx80 );
+int floatx80_is_signaling_nan( floatx80 );
+
+#endif
+
+#ifdef FLOAT128
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE quadruple-precision conversion routines.
+-------------------------------------------------------------------------------
+*/
+int float128_to_int32( float128 );
+int float128_to_int32_round_to_zero( float128 );
+long long float128_to_int64( float128 );
+long long float128_to_int64_round_to_zero( float128 );
+float32 float128_to_float32( float128 );
+float64 float128_to_float64( float128 );
+#ifdef FLOATX80
+floatx80 float128_to_floatx80( float128 );
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Software IEC/IEEE quadruple-precision operations.
+-------------------------------------------------------------------------------
+*/
+float128 float128_round_to_int( float128 );
+float128 float128_add( float128, float128 );
+float128 float128_sub( float128, float128 );
+float128 float128_mul( float128, float128 );
+float128 float128_div( float128, float128 );
+float128 float128_rem( float128, float128 );
+float128 float128_sqrt( float128 );
+int float128_eq( float128, float128 );
+int float128_le( float128, float128 );
+int float128_lt( float128, float128 );
+int float128_eq_signaling( float128, float128 );
+int float128_le_quiet( float128, float128 );
+int float128_lt_quiet( float128, float128 );
+int float128_is_signaling_nan( float128 );
+
+#endif

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/ArmSoftFloatLib.inf
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/ArmSoftFloatLib.inf               
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/ArmSoftFloatLib.inf       
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,48 @@
+## @file
+#  ARM Software floating point Library.
+#
+#  Copyright (c) 2014, ARM Ltd. All rights reserved.
+#  Copyright (c) 2015, Linaro Ltd. All rights reserved.
+#
+#  This program and the accompanying materials
+#  are licensed and made available under the terms and conditions of the BSD 
License
+#  which accompanies this distribution. The full text of the license may be 
found at
+#  http://opensource.org/licenses/bsd-license.php.
+#  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+#  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR 
IMPLIED.
+#
+#
+##
+
+[Defines]
+  INF_VERSION                    = 0x00010005
+  BASE_NAME                      = ArmSoftFloatLib
+  FILE_GUID                      = a485f921-749e-41a0-9f91-62f09a38721c
+  MODULE_TYPE                    = BASE
+  VERSION_STRING                 = 1.0
+  LIBRARY_CLASS                  = ArmSoftFloatLib
+
+#
+#  VALID_ARCHITECTURES           = ARM
+#
+
+[Sources]
+  bits32/softfloat.c
+  Arm/__aeabi_dcmpeq.c
+  Arm/__aeabi_fcmpeq.c
+  Arm/__aeabi_dcmpge.c
+  Arm/__aeabi_fcmpge.c
+  Arm/__aeabi_dcmpgt.c
+  Arm/__aeabi_fcmpgt.c
+  Arm/__aeabi_dcmple.c
+  Arm/__aeabi_fcmple.c
+  Arm/__aeabi_dcmplt.c
+  Arm/__aeabi_fcmplt.c
+  Arm/__aeabi_dcmpun.c
+  Arm/__aeabi_fcmpun.c
+
+[Packages]
+  MdePkg/MdePkg.dec
+
+[BuildOptions]
+  GCC:*_*_*_CC_FLAGS = -DSOFTFLOAT_FOR_GCC -Wno-enum-compare -fno-tree-vrp

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/arm-gcc.h
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/arm-gcc.h                         
(rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/arm-gcc.h 2015-11-30 08:56:52 UTC 
(rev 19030)
@@ -0,0 +1,114 @@
+/** @file
+
+  Copyright (c) 2014, ARM Limited. All rights reserved.
+
+  This program and the accompanying materials
+  are licensed and made available under the terms and conditions of the BSD 
License
+  which accompanies this distribution.  The full text of the license may be 
found at
+  http://opensource.org/licenses/bsd-license.php
+
+  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
+  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
+
+**/
+
+/* $NetBSD: arm-gcc.h,v 1.4 2013/01/26 07:08:14 matt Exp $ */
+
+/*
+-------------------------------------------------------------------------------
+One of the macros `BIGENDIAN' or `LITTLEENDIAN' must be defined.
+-------------------------------------------------------------------------------
+*/
+#ifdef __ARMEB__
+#define BIGENDIAN
+#else
+#define LITTLEENDIAN
+#endif
+
+/*
+-------------------------------------------------------------------------------
+The macro `BITS64' can be defined to indicate that 64-bit integer types are
+supported by the compiler.
+-------------------------------------------------------------------------------
+*/
+#define BITS64
+
+/*
+-------------------------------------------------------------------------------
+Each of the following `typedef's defines the most convenient type that holds
+integers of at least as many bits as specified.  For example, `uint8' should
+be the most convenient type that can hold unsigned integers of as many as
+8 bits.  The `flag' type must be able to hold either a 0 or 1.  For most
+implementations of C, `flag', `uint8', and `int8' should all be `typedef'ed
+to the same as `int'.
+-------------------------------------------------------------------------------
+*/
+typedef int flag;
+typedef int uint8;
+typedef int int8;
+typedef int uint16;
+typedef int int16;
+typedef unsigned int uint32;
+typedef signed int int32;
+#ifdef BITS64
+typedef unsigned long long int uint64;
+typedef signed long long int int64;
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Each of the following `typedef's defines a type that holds integers
+of _exactly_ the number of bits specified.  For instance, for most
+implementation of C, `bits16' and `sbits16' should be `typedef'ed to
+`unsigned short int' and `signed short int' (or `short int'), respectively.
+-------------------------------------------------------------------------------
+*/
+typedef unsigned char bits8;
+typedef signed char sbits8;
+typedef unsigned short int bits16;
+typedef signed short int sbits16;
+typedef unsigned int bits32;
+typedef signed int sbits32;
+#ifdef BITS64
+typedef unsigned long long int bits64;
+typedef signed long long int sbits64;
+#endif
+
+#ifdef BITS64
+/*
+-------------------------------------------------------------------------------
+The `LIT64' macro takes as its argument a textual integer literal and
+if necessary ``marks'' the literal as having a 64-bit integer type.
+For example, the GNU C Compiler (`gcc') requires that 64-bit literals be
+appended with the letters `LL' standing for `long long', which is `gcc's
+name for the 64-bit integer type.  Some compilers may allow `LIT64' to be
+defined as the identity macro:  `#define LIT64( a ) a'.
+-------------------------------------------------------------------------------
+*/
+#define LIT64( a ) a##ULL
+#endif
+
+/*
+-------------------------------------------------------------------------------
+The macro `INLINE' can be used before functions that should be inlined.  If
+a compiler does not support explicit inlining, this macro should be defined
+to be `static'.
+-------------------------------------------------------------------------------
+*/
+#define INLINE static inline
+
+/*
+-------------------------------------------------------------------------------
+The ARM FPA is odd in that it stores doubles high-order word first, no matter
+what the endianness of the CPU.  VFP is sane.
+-------------------------------------------------------------------------------
+*/
+#if defined(SOFTFLOAT_FOR_GCC)
+#if defined(__VFP_FP__) || defined(__ARMEB__)
+#define FLOAT64_DEMANGLE(a) (a)
+#define FLOAT64_MANGLE(a)   (a)
+#else
+#define FLOAT64_DEMANGLE(a) (((a) << 32) | ((a) >> 32))
+#define FLOAT64_MANGLE(a)   FLOAT64_DEMANGLE(a)
+#endif
+#endif

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat-macros
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat-macros           
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat-macros   
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,648 @@
+
+/*
+===============================================================================
+
+This C source fragment is part of the SoftFloat IEC/IEEE Floating-point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser.  This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704.  Funding was partially provided by the
+National Science Foundation under grant MIP-9311980.  The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+/*
+-------------------------------------------------------------------------------
+Shifts `a' right by the number of bits given in `count'.  If any nonzero
+bits are shifted off, they are ``jammed'' into the least significant bit of
+the result by setting the least significant bit to 1.  The value of `count'
+can be arbitrarily large; in particular, if `count' is greater than 32, the
+result will be either 0 or 1, depending on whether `a' is zero or nonzero.
+The result is stored in the location pointed to by `zPtr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void shift32RightJamming( bits32 a, int16 count, bits32 *zPtr )
+{
+    bits32 z;
+
+    if ( count == 0 ) {
+        z = a;
+    }
+    else if ( count < 32 ) {
+        z = ( a>>count ) | ( ( a<<( ( - count ) & 31 ) ) != 0 );
+    }
+    else {
+        z = ( a != 0 );
+    }
+    *zPtr = z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
+number of bits given in `count'.  Any bits shifted off are lost.  The value
+of `count' can be arbitrarily large; in particular, if `count' is greater
+than 64, the result will be 0.  The result is broken into two 32-bit pieces
+which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64Right(
+     bits32 a0, bits32 a1, int16 count, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+    bits32 z0, z1;
+    int8 negCount = ( - count ) & 31;
+
+    if ( count == 0 ) {
+        z1 = a1;
+        z0 = a0;
+    }
+    else if ( count < 32 ) {
+        z1 = ( a0<<negCount ) | ( a1>>count );
+        z0 = a0>>count;
+    }
+    else {
+        z1 = ( count < 64 ) ? ( a0>>( count & 31 ) ) : 0;
+        z0 = 0;
+    }
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 64-bit value formed by concatenating `a0' and `a1' right by the
+number of bits given in `count'.  If any nonzero bits are shifted off, they
+are ``jammed'' into the least significant bit of the result by setting the
+least significant bit to 1.  The value of `count' can be arbitrarily large;
+in particular, if `count' is greater than 64, the result will be either 0
+or 1, depending on whether the concatenation of `a0' and `a1' is zero or
+nonzero.  The result is broken into two 32-bit pieces which are stored at
+the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64RightJamming(
+     bits32 a0, bits32 a1, int16 count, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+    bits32 z0, z1;
+    int8 negCount = ( - count ) & 31;
+
+    if ( count == 0 ) {
+        z1 = a1;
+        z0 = a0;
+    }
+    else if ( count < 32 ) {
+        z1 = ( a0<<negCount ) | ( a1>>count ) | ( ( a1<<negCount ) != 0 );
+        z0 = a0>>count;
+    }
+    else {
+        if ( count == 32 ) {
+            z1 = a0 | ( a1 != 0 );
+        }
+        else if ( count < 64 ) {
+            z1 = ( a0>>( count & 31 ) ) | ( ( ( a0<<negCount ) | a1 ) != 0 );
+        }
+        else {
+            z1 = ( ( a0 | a1 ) != 0 );
+        }
+        z0 = 0;
+    }
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 96-bit value formed by concatenating `a0', `a1', and `a2' right
+by 32 _plus_ the number of bits given in `count'.  The shifted result is
+at most 64 nonzero bits; these are broken into two 32-bit pieces which are
+stored at the locations pointed to by `z0Ptr' and `z1Ptr'.  The bits shifted
+off form a third 32-bit result as follows:  The _last_ bit shifted off is
+the most-significant bit of the extra result, and the other 31 bits of the
+extra result are all zero if and only if _all_but_the_last_ bits shifted off
+were all zero.  This extra result is stored in the location pointed to by
+`z2Ptr'.  The value of `count' can be arbitrarily large.
+    (This routine makes more sense if `a0', `a1', and `a2' are considered
+to form a fixed-point value with binary point between `a1' and `a2'.  This
+fixed-point value is shifted right by the number of bits given in `count',
+and the integer part of the result is returned at the locations pointed to
+by `z0Ptr' and `z1Ptr'.  The fractional part of the result may be slightly
+corrupted as described above, and is returned at the location pointed to by
+`z2Ptr'.)
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shift64ExtraRightJamming(
+     bits32 a0,
+     bits32 a1,
+     bits32 a2,
+     int16 count,
+     bits32 *z0Ptr,
+     bits32 *z1Ptr,
+     bits32 *z2Ptr
+ )
+{
+    bits32 z0, z1, z2;
+    int8 negCount = ( - count ) & 31;
+
+    if ( count == 0 ) {
+        z2 = a2;
+        z1 = a1;
+        z0 = a0;
+    }
+    else {
+        if ( count < 32 ) {
+            z2 = a1<<negCount;
+            z1 = ( a0<<negCount ) | ( a1>>count );
+            z0 = a0>>count;
+        }
+        else {
+            if ( count == 32 ) {
+                z2 = a1;
+                z1 = a0;
+            }
+            else {
+                a2 |= a1;
+                if ( count < 64 ) {
+                    z2 = a0<<negCount;
+                    z1 = a0>>( count & 31 );
+                }
+                else {
+                    z2 = ( count == 64 ) ? a0 : ( a0 != 0 );
+                    z1 = 0;
+                }
+            }
+            z0 = 0;
+        }
+        z2 |= ( a2 != 0 );
+    }
+    *z2Ptr = z2;
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 64-bit value formed by concatenating `a0' and `a1' left by the
+number of bits given in `count'.  Any bits shifted off are lost.  The value
+of `count' must be less than 32.  The result is broken into two 32-bit
+pieces which are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shortShift64Left(
+     bits32 a0, bits32 a1, int16 count, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+
+    *z1Ptr = a1<<count;
+    *z0Ptr =
+        ( count == 0 ) ? a0 : ( a0<<count ) | ( a1>>( ( - count ) & 31 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Shifts the 96-bit value formed by concatenating `a0', `a1', and `a2' left
+by the number of bits given in `count'.  Any bits shifted off are lost.
+The value of `count' must be less than 32.  The result is broken into three
+32-bit pieces which are stored at the locations pointed to by `z0Ptr',
+`z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ shortShift96Left(
+     bits32 a0,
+     bits32 a1,
+     bits32 a2,
+     int16 count,
+     bits32 *z0Ptr,
+     bits32 *z1Ptr,
+     bits32 *z2Ptr
+ )
+{
+    bits32 z0, z1, z2;
+    int8 negCount;
+
+    z2 = a2<<count;
+    z1 = a1<<count;
+    z0 = a0<<count;
+    if ( 0 < count ) {
+        negCount = ( ( - count ) & 31 );
+        z1 |= a2>>negCount;
+        z0 |= a1>>negCount;
+    }
+    *z2Ptr = z2;
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Adds the 64-bit value formed by concatenating `a0' and `a1' to the 64-bit
+value formed by concatenating `b0' and `b1'.  Addition is modulo 2^64, so
+any carry out is lost.  The result is broken into two 32-bit pieces which
+are stored at the locations pointed to by `z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ add64(
+     bits32 a0, bits32 a1, bits32 b0, bits32 b1, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+    bits32 z1;
+
+    z1 = a1 + b1;
+    *z1Ptr = z1;
+    *z0Ptr = a0 + b0 + ( z1 < a1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Adds the 96-bit value formed by concatenating `a0', `a1', and `a2' to the
+96-bit value formed by concatenating `b0', `b1', and `b2'.  Addition is
+modulo 2^96, so any carry out is lost.  The result is broken into three
+32-bit pieces which are stored at the locations pointed to by `z0Ptr',
+`z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ add96(
+     bits32 a0,
+     bits32 a1,
+     bits32 a2,
+     bits32 b0,
+     bits32 b1,
+     bits32 b2,
+     bits32 *z0Ptr,
+     bits32 *z1Ptr,
+     bits32 *z2Ptr
+ )
+{
+    bits32 z0, z1, z2;
+    int8 carry0, carry1;
+
+    z2 = a2 + b2;
+    carry1 = ( z2 < a2 );
+    z1 = a1 + b1;
+    carry0 = ( z1 < a1 );
+    z0 = a0 + b0;
+    z1 += carry1;
+    z0 += ( z1 < (bits32)carry1 );
+    z0 += carry0;
+    *z2Ptr = z2;
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Subtracts the 64-bit value formed by concatenating `b0' and `b1' from the
+64-bit value formed by concatenating `a0' and `a1'.  Subtraction is modulo
+2^64, so any borrow out (carry out) is lost.  The result is broken into two
+32-bit pieces which are stored at the locations pointed to by `z0Ptr' and
+`z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ sub64(
+     bits32 a0, bits32 a1, bits32 b0, bits32 b1, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+
+    *z1Ptr = a1 - b1;
+    *z0Ptr = a0 - b0 - ( a1 < b1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Subtracts the 96-bit value formed by concatenating `b0', `b1', and `b2' from
+the 96-bit value formed by concatenating `a0', `a1', and `a2'.  Subtraction
+is modulo 2^96, so any borrow out (carry out) is lost.  The result is broken
+into three 32-bit pieces which are stored at the locations pointed to by
+`z0Ptr', `z1Ptr', and `z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ sub96(
+     bits32 a0,
+     bits32 a1,
+     bits32 a2,
+     bits32 b0,
+     bits32 b1,
+     bits32 b2,
+     bits32 *z0Ptr,
+     bits32 *z1Ptr,
+     bits32 *z2Ptr
+ )
+{
+    bits32 z0, z1, z2;
+    int8 borrow0, borrow1;
+
+    z2 = a2 - b2;
+    borrow1 = ( a2 < b2 );
+    z1 = a1 - b1;
+    borrow0 = ( a1 < b1 );
+    z0 = a0 - b0;
+    z0 -= ( z1 < (bits32)borrow1 );
+    z1 -= borrow1;
+    z0 -= borrow0;
+    *z2Ptr = z2;
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies `a' by `b' to obtain a 64-bit product.  The product is broken
+into two 32-bit pieces which are stored at the locations pointed to by
+`z0Ptr' and `z1Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void mul32To64( bits32 a, bits32 b, bits32 *z0Ptr, bits32 *z1Ptr )
+{
+    bits16 aHigh, aLow, bHigh, bLow;
+    bits32 z0, zMiddleA, zMiddleB, z1;
+
+    aLow = a;
+    aHigh = a>>16;
+    bLow = b;
+    bHigh = b>>16;
+    z1 = ( (bits32) aLow ) * bLow;
+    zMiddleA = ( (bits32) aLow ) * bHigh;
+    zMiddleB = ( (bits32) aHigh ) * bLow;
+    z0 = ( (bits32) aHigh ) * bHigh;
+    zMiddleA += zMiddleB;
+    z0 += ( ( (bits32) ( zMiddleA < zMiddleB ) )<<16 ) + ( zMiddleA>>16 );
+    zMiddleA <<= 16;
+    z1 += zMiddleA;
+    z0 += ( z1 < zMiddleA );
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies the 64-bit value formed by concatenating `a0' and `a1' by `b'
+to obtain a 96-bit product.  The product is broken into three 32-bit pieces
+which are stored at the locations pointed to by `z0Ptr', `z1Ptr', and
+`z2Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ mul64By32To96(
+     bits32 a0,
+     bits32 a1,
+     bits32 b,
+     bits32 *z0Ptr,
+     bits32 *z1Ptr,
+     bits32 *z2Ptr
+ )
+{
+    bits32 z0, z1, z2, more1;
+
+    mul32To64( a1, b, &z1, &z2 );
+    mul32To64( a0, b, &z0, &more1 );
+    add64( z0, more1, 0, z1, &z0, &z1 );
+    *z2Ptr = z2;
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Multiplies the 64-bit value formed by concatenating `a0' and `a1' to the
+64-bit value formed by concatenating `b0' and `b1' to obtain a 128-bit
+product.  The product is broken into four 32-bit pieces which are stored at
+the locations pointed to by `z0Ptr', `z1Ptr', `z2Ptr', and `z3Ptr'.
+-------------------------------------------------------------------------------
+*/
+INLINE void
+ mul64To128(
+     bits32 a0,
+     bits32 a1,
+     bits32 b0,
+     bits32 b1,
+     bits32 *z0Ptr,
+     bits32 *z1Ptr,
+     bits32 *z2Ptr,
+     bits32 *z3Ptr
+ )
+{
+    bits32 z0, z1, z2, z3;
+    bits32 more1, more2;
+
+    mul32To64( a1, b1, &z2, &z3 );
+    mul32To64( a1, b0, &z1, &more2 );
+    add64( z1, more2, 0, z2, &z1, &z2 );
+    mul32To64( a0, b0, &z0, &more1 );
+    add64( z0, more1, 0, z1, &z0, &z1 );
+    mul32To64( a0, b1, &more1, &more2 );
+    add64( more1, more2, 0, z2, &more1, &z2 );
+    add64( z0, z1, 0, more1, &z0, &z1 );
+    *z3Ptr = z3;
+    *z2Ptr = z2;
+    *z1Ptr = z1;
+    *z0Ptr = z0;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns an approximation to the 32-bit integer quotient obtained by dividing
+`b' into the 64-bit value formed by concatenating `a0' and `a1'.  The
+divisor `b' must be at least 2^31.  If q is the exact quotient truncated
+toward zero, the approximation returned lies between q and q + 2 inclusive.
+If the exact quotient q is larger than 32 bits, the maximum positive 32-bit
+unsigned integer is returned.
+-------------------------------------------------------------------------------
+*/
+static bits32 estimateDiv64To32( bits32 a0, bits32 a1, bits32 b )
+{
+    bits32 b0, b1;
+    bits32 rem0, rem1, term0, term1;
+    bits32 z;
+
+    if ( b <= a0 ) return 0xFFFFFFFF;
+    b0 = b>>16;
+    z = ( b0<<16 <= a0 ) ? 0xFFFF0000 : ( a0 / b0 )<<16;
+    mul32To64( b, z, &term0, &term1 );
+    sub64( a0, a1, term0, term1, &rem0, &rem1 );
+    while ( ( (sbits32) rem0 ) < 0 ) {
+        z -= 0x10000;
+        b1 = b<<16;
+        add64( rem0, rem1, b0, b1, &rem0, &rem1 );
+    }
+    rem0 = ( rem0<<16 ) | ( rem1>>16 );
+    z |= ( b0<<16 <= rem0 ) ? 0xFFFF : rem0 / b0;
+    return z;
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns an approximation to the square root of the 32-bit significand given
+by `a'.  Considered as an integer, `a' must be at least 2^31.  If bit 0 of
+`aExp' (the least significant bit) is 1, the integer returned approximates
+2^31*sqrt(`a'/2^31), where `a' is considered an integer.  If bit 0 of `aExp'
+is 0, the integer returned approximates 2^31*sqrt(`a'/2^30).  In either
+case, the approximation returned lies strictly within +/-2 of the exact
+value.
+-------------------------------------------------------------------------------
+*/
+static bits32 estimateSqrt32( int16 aExp, bits32 a )
+{
+    static const bits16 sqrtOddAdjustments[] = {
+        0x0004, 0x0022, 0x005D, 0x00B1, 0x011D, 0x019F, 0x0236, 0x02E0,
+        0x039C, 0x0468, 0x0545, 0x0631, 0x072B, 0x0832, 0x0946, 0x0A67
+    };
+    static const bits16 sqrtEvenAdjustments[] = {
+        0x0A2D, 0x08AF, 0x075A, 0x0629, 0x051A, 0x0429, 0x0356, 0x029E,
+        0x0200, 0x0179, 0x0109, 0x00AF, 0x0068, 0x0034, 0x0012, 0x0002
+    };
+    int8 index;
+    bits32 z;
+
+    index = ( a>>27 ) & 15;
+    if ( aExp & 1 ) {
+        z = 0x4000 + ( a>>17 ) - sqrtOddAdjustments[ index ];
+        z = ( ( a / z )<<14 ) + ( z<<15 );
+        a >>= 1;
+    }
+    else {
+        z = 0x8000 + ( a>>17 ) - sqrtEvenAdjustments[ index ];
+        z = a / z + z;
+        z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 );
+        if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 );
+    }
+    return ( ( estimateDiv64To32( a, 0, z ) )>>1 ) + ( z>>1 );
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the number of leading 0 bits before the most-significant 1 bit of
+`a'.  If `a' is zero, 32 is returned.
+-------------------------------------------------------------------------------
+*/
+static int8 countLeadingZeros32( bits32 a )
+{
+    static const int8 countLeadingZerosHigh[] = {
+        8, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4,
+        3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+    };
+    int8 shiftCount;
+
+    shiftCount = 0;
+    if ( a < 0x10000 ) {
+        shiftCount += 16;
+        a <<= 16;
+    }
+    if ( a < 0x1000000 ) {
+        shiftCount += 8;
+        a <<= 8;
+    }
+    shiftCount += countLeadingZerosHigh[ a>>24 ];
+    return shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is
+equal to the 64-bit value formed by concatenating `b0' and `b1'.  Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag eq64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+    return ( a0 == b0 ) && ( a1 == b1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is less
+than or equal to the 64-bit value formed by concatenating `b0' and `b1'.
+Otherwise, returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag le64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+    return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 <= b1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is less
+than the 64-bit value formed by concatenating `b0' and `b1'.  Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag lt64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+    return ( a0 < b0 ) || ( ( a0 == b0 ) && ( a1 < b1 ) );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns 1 if the 64-bit value formed by concatenating `a0' and `a1' is not
+equal to the 64-bit value formed by concatenating `b0' and `b1'.  Otherwise,
+returns 0.
+-------------------------------------------------------------------------------
+*/
+INLINE flag ne64( bits32 a0, bits32 a1, bits32 b0, bits32 b1 )
+{
+
+    return ( a0 != b0 ) || ( a1 != b1 );
+
+}
+

Added: trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat.c
===================================================================
--- trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat.c                
                (rev 0)
+++ trunk/edk2/ArmPkg/Library/ArmSoftFloatLib/bits32/softfloat.c        
2015-11-30 08:56:52 UTC (rev 19030)
@@ -0,0 +1,2355 @@
+/* $NetBSD: softfloat.c,v 1.3 2013/01/10 08:16:11 matt Exp $ */
+
+/*
+ * This version hacked for use with gcc -msoft-float by bjh21.
+ * (Mostly a case of #ifdefing out things GCC doesn't need or provides
+ *  itself).
+ */
+
+/*
+ * Things you may want to define:
+ *
+ * SOFTFLOAT_FOR_GCC - build only those functions necessary for GCC (with
+ *   -msoft-float) to work.  Include "softfloat-for-gcc.h" to get them
+ *   properly renamed.
+ */
+
+/*
+ * This differs from the standard bits32/softfloat.c in that float64
+ * is defined to be a 64-bit integer rather than a structure.  The
+ * structure is float64s, with translation between the two going via
+ * float64u.
+ */
+
+/*
+===============================================================================
+
+This C source file is part of the SoftFloat IEC/IEEE Floating-Point
+Arithmetic Package, Release 2a.
+
+Written by John R. Hauser.  This work was made possible in part by the
+International Computer Science Institute, located at Suite 600, 1947 Center
+Street, Berkeley, California 94704.  Funding was partially provided by the
+National Science Foundation under grant MIP-9311980.  The original version
+of this code was written as part of a project to build a fixed-point vector
+processor in collaboration with the University of California at Berkeley,
+overseen by Profs. Nelson Morgan and John Wawrzynek.  More information
+is available through the Web page `http://HTTP.CS.Berkeley.EDU/~jhauser/
+arithmetic/SoftFloat.html'.
+
+THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE.  Although reasonable effort
+has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
+TIMES RESULT IN INCORRECT BEHAVIOR.  USE OF THIS SOFTWARE IS RESTRICTED TO
+PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
+AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
+
+Derivative works are acceptable, even for commercial purposes, so long as
+(1) they include prominent notice that the work is derivative, and (2) they
+include prominent notice akin to these four paragraphs for those parts of
+this code that are retained.
+
+===============================================================================
+*/
+
+#include <sys/cdefs.h>
+#if defined(LIBC_SCCS) && !defined(lint)
+__RCSID("$NetBSD: softfloat.c,v 1.3 2013/01/10 08:16:11 matt Exp $");
+#endif /* LIBC_SCCS and not lint */
+
+#ifdef SOFTFLOAT_FOR_GCC
+#include "softfloat-for-gcc.h"
+#endif
+
+#include "milieu.h"
+#include "softfloat.h"
+
+/*
+ * Conversions between floats as stored in memory and floats as
+ * SoftFloat uses them
+ */
+#ifndef FLOAT64_DEMANGLE
+#define FLOAT64_DEMANGLE(a) (a)
+#endif
+#ifndef FLOAT64_MANGLE
+#define FLOAT64_MANGLE(a)   (a)
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Floating-point rounding mode and exception flags.
+-------------------------------------------------------------------------------
+*/
+#ifndef set_float_rounding_mode
+fp_rnd float_rounding_mode = float_round_nearest_even;
+fp_except float_exception_flags = 0;
+#endif
+#ifndef set_float_exception_inexact_flag
+#define set_float_exception_inexact_flag() \
+    ((void)(float_exception_flags |= float_flag_inexact))
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Primitive arithmetic functions, including multi-word arithmetic, and
+division and square root approximations.  (Can be specialized to target if
+desired.)
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-macros"
+
+/*
+-------------------------------------------------------------------------------
+Functions and definitions to determine:  (1) whether tininess for underflow
+is detected before or after rounding by default, (2) what (if anything)
+happens when exceptions are raised, (3) how signaling NaNs are distinguished
+from quiet NaNs, (4) the default generated quiet NaNs, and (4) how NaNs
+are propagated from function inputs to output.  These details are target-
+specific.
+-------------------------------------------------------------------------------
+*/
+#include "softfloat-specialize"
+
+/*
+-------------------------------------------------------------------------------
+Returns the fraction bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat32Frac( float32 a )
+{
+
+    return a & 0x007FFFFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat32Exp( float32 a )
+{
+
+    return ( a>>23 ) & 0xFF;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the single-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat32Sign( float32 a )
+{
+
+    return a>>31;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal single-precision floating-point value represented
+by the denormalized significand `aSig'.  The normalized exponent and
+significand are stored at the locations pointed to by `zExpPtr' and
+`zSigPtr', respectively.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr )
+{
+    int8 shiftCount;
+
+    shiftCount = countLeadingZeros32( aSig ) - 8;
+    *zSigPtr = aSig<<shiftCount;
+    *zExpPtr = 1 - shiftCount;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', exponent `zExp', and significand `zSig' into a
+single-precision floating-point value, returning the result.  After being
+shifted into the proper positions, the three fields are simply added
+together to form the result.  This means that any integer portion of `zSig'
+will be added into the exponent.  Since a properly normalized significand
+will have an integer portion equal to 1, the `zExp' input should be 1 less
+than the desired result exponent whenever `zSig' is a complete, normalized
+significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+
+    return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input.  Ordinarily, the abstract
+value is simply rounded and packed into the single-precision format, with
+the inexact exception raised if the abstract input cannot be represented
+exactly.  However, if the abstract value is too large, the overflow and
+inexact exceptions are raised and an infinity or maximal finite value is
+returned.  If the abstract value is too small, the input value is rounded to
+a subnormal number, and the underflow and inexact exceptions are raised if
+the abstract input cannot be represented exactly as a subnormal single-
+precision floating-point number.
+    The input significand `zSig' has its binary point between bits 30
+and 29, which is 7 bits to the left of the usual location.  This shifted
+significand must be normalized or smaller.  If `zSig' is not normalized,
+`zExp' must be 0; in that case, the result returned is a subnormal number,
+and it must not require rounding.  In the usual case that `zSig' is
+normalized, `zExp' must be 1 less than the ``true'' floating-point exponent.
+The handling of underflow and overflow follows the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 roundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+    int8 roundingMode;
+    flag roundNearestEven;
+    int8 roundIncrement, roundBits;
+    flag isTiny;
+
+    roundingMode = float_rounding_mode;
+    roundNearestEven = roundingMode == float_round_nearest_even;
+    roundIncrement = 0x40;
+    if ( ! roundNearestEven ) {
+        if ( roundingMode == float_round_to_zero ) {
+            roundIncrement = 0;
+        }
+        else {
+            roundIncrement = 0x7F;
+            if ( zSign ) {
+                if ( roundingMode == float_round_up ) roundIncrement = 0;
+            }
+            else {
+                if ( roundingMode == float_round_down ) roundIncrement = 0;
+            }
+        }
+    }
+    roundBits = zSig & 0x7F;
+    if ( 0xFD <= (bits16) zExp ) {
+        if (    ( 0xFD < zExp )
+             || (    ( zExp == 0xFD )
+                  && ( (sbits32) ( zSig + roundIncrement ) < 0 ) )
+           ) {
+            float_raise( float_flag_overflow | float_flag_inexact );
+            return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 );
+        }
+        if ( zExp < 0 ) {
+            isTiny =
+                   ( float_detect_tininess == float_tininess_before_rounding )
+                || ( zExp < -1 )
+                || ( zSig + roundIncrement < (uint32)0x80000000 );
+            shift32RightJamming( zSig, - zExp, &zSig );
+            zExp = 0;
+            roundBits = zSig & 0x7F;
+            if ( isTiny && roundBits ) float_raise( float_flag_underflow );
+        }
+    }
+    if ( roundBits ) set_float_exception_inexact_flag();
+    zSig = ( zSig + roundIncrement )>>7;
+    zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
+    if ( zSig == 0 ) zExp = 0;
+    return packFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand `zSig', and returns the proper single-precision floating-
+point value corresponding to the abstract input.  This routine is just like
+`roundAndPackFloat32' except that `zSig' does not have to be normalized.
+Bit 31 of `zSig' must be zero, and `zExp' must be 1 less than the ``true''
+floating-point exponent.
+-------------------------------------------------------------------------------
+*/
+static float32
+ normalizeRoundAndPackFloat32( flag zSign, int16 zExp, bits32 zSig )
+{
+    int8 shiftCount;
+
+    shiftCount = countLeadingZeros32( zSig ) - 1;
+    return roundAndPackFloat32( zSign, zExp - shiftCount, zSig<<shiftCount );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the least-significant 32 fraction bits of the double-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat64Frac1( float64 a )
+{
+
+    return (bits32)(FLOAT64_DEMANGLE(a) & LIT64(0x00000000FFFFFFFF));
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the most-significant 20 fraction bits of the double-precision
+floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE bits32 extractFloat64Frac0( float64 a )
+{
+
+    return (bits32)((FLOAT64_DEMANGLE(a) >> 32) & 0x000FFFFF);
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the exponent bits of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE int16 extractFloat64Exp( float64 a )
+{
+
+    return (int16)((FLOAT64_DEMANGLE(a) >> 52) & 0x7FF);
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the sign bit of the double-precision floating-point value `a'.
+-------------------------------------------------------------------------------
+*/
+INLINE flag extractFloat64Sign( float64 a )
+{
+
+    return (flag)(FLOAT64_DEMANGLE(a) >> 63);
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Normalizes the subnormal double-precision floating-point value represented
+by the denormalized significand formed by the concatenation of `aSig0' and
+`aSig1'.  The normalized exponent is stored at the location pointed to by
+`zExpPtr'.  The most significant 21 bits of the normalized significand are
+stored at the location pointed to by `zSig0Ptr', and the least significant
+32 bits of the normalized significand are stored at the location pointed to
+by `zSig1Ptr'.
+-------------------------------------------------------------------------------
+*/
+static void
+ normalizeFloat64Subnormal(
+     bits32 aSig0,
+     bits32 aSig1,
+     int16 *zExpPtr,
+     bits32 *zSig0Ptr,
+     bits32 *zSig1Ptr
+ )
+{
+    int8 shiftCount;
+
+    if ( aSig0 == 0 ) {
+        shiftCount = countLeadingZeros32( aSig1 ) - 11;
+        if ( shiftCount < 0 ) {
+            *zSig0Ptr = aSig1>>( - shiftCount );
+            *zSig1Ptr = aSig1<<( shiftCount & 31 );
+        }
+        else {
+            *zSig0Ptr = aSig1<<shiftCount;
+            *zSig1Ptr = 0;
+        }
+        *zExpPtr = - shiftCount - 31;
+    }
+    else {
+        shiftCount = countLeadingZeros32( aSig0 ) - 11;
+        shortShift64Left( aSig0, aSig1, shiftCount, zSig0Ptr, zSig1Ptr );
+        *zExpPtr = 1 - shiftCount;
+    }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Packs the sign `zSign', the exponent `zExp', and the significand formed by
+the concatenation of `zSig0' and `zSig1' into a double-precision floating-
+point value, returning the result.  After being shifted into the proper
+positions, the three fields `zSign', `zExp', and `zSig0' are simply added
+together to form the most significant 32 bits of the result.  This means
+that any integer portion of `zSig0' will be added into the exponent.  Since
+a properly normalized significand will have an integer portion equal to 1,
+the `zExp' input should be 1 less than the desired result exponent whenever
+`zSig0' and `zSig1' concatenated form a complete, normalized significand.
+-------------------------------------------------------------------------------
+*/
+INLINE float64
+ packFloat64( flag zSign, int16 zExp, bits32 zSig0, bits32 zSig1 )
+{
+
+    return FLOAT64_MANGLE( ( ( (bits64) zSign )<<63 ) +
+                           ( ( (bits64) zExp )<<52 ) +
+                           ( ( (bits64) zSig0 )<<32 ) + zSig1 );
+
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and extended significand formed by the concatenation of `zSig0', `zSig1',
+and `zSig2', and returns the proper double-precision floating-point value
+corresponding to the abstract input.  Ordinarily, the abstract value is
+simply rounded and packed into the double-precision format, with the inexact
+exception raised if the abstract input cannot be represented exactly.
+However, if the abstract value is too large, the overflow and inexact
+exceptions are raised and an infinity or maximal finite value is returned.
+If the abstract value is too small, the input value is rounded to a
+subnormal number, and the underflow and inexact exceptions are raised if the
+abstract input cannot be represented exactly as a subnormal double-precision
+floating-point number.
+    The input significand must be normalized or smaller.  If the input
+significand is not normalized, `zExp' must be 0; in that case, the result
+returned is a subnormal number, and it must not require rounding.  In the
+usual case that the input significand is normalized, `zExp' must be 1 less
+than the ``true'' floating-point exponent.  The handling of underflow and
+overflow follows the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float64
+ roundAndPackFloat64(
+     flag zSign, int16 zExp, bits32 zSig0, bits32 zSig1, bits32 zSig2 )
+{
+    int8 roundingMode;
+    flag roundNearestEven, increment, isTiny;
+
+    roundingMode = float_rounding_mode;
+    roundNearestEven = ( roundingMode == float_round_nearest_even );
+    increment = ( (sbits32) zSig2 < 0 );
+    if ( ! roundNearestEven ) {
+        if ( roundingMode == float_round_to_zero ) {
+            increment = 0;
+        }
+        else {
+            if ( zSign ) {
+                increment = ( roundingMode == float_round_down ) && zSig2;
+            }
+            else {
+                increment = ( roundingMode == float_round_up ) && zSig2;
+            }
+        }
+    }
+    if ( 0x7FD <= (bits16) zExp ) {
+        if (    ( 0x7FD < zExp )
+             || (    ( zExp == 0x7FD )
+                  && eq64( 0x001FFFFF, 0xFFFFFFFF, zSig0, zSig1 )
+                  && increment
+                )
+           ) {
+            float_raise( float_flag_overflow | float_flag_inexact );
+            if (    ( roundingMode == float_round_to_zero )
+                 || ( zSign && ( roundingMode == float_round_up ) )
+                 || ( ! zSign && ( roundingMode == float_round_down ) )
+               ) {
+                return packFloat64( zSign, 0x7FE, 0x000FFFFF, 0xFFFFFFFF );
+            }
+            return packFloat64( zSign, 0x7FF, 0, 0 );
+        }
+        if ( zExp < 0 ) {
+            isTiny =
+                   ( float_detect_tininess == float_tininess_before_rounding )
+                || ( zExp < -1 )
+                || ! increment
+                || lt64( zSig0, zSig1, 0x001FFFFF, 0xFFFFFFFF );
+            shift64ExtraRightJamming(
+                zSig0, zSig1, zSig2, - zExp, &zSig0, &zSig1, &zSig2 );
+            zExp = 0;
+            if ( isTiny && zSig2 ) float_raise( float_flag_underflow );
+            if ( roundNearestEven ) {
+                increment = ( (sbits32) zSig2 < 0 );
+            }
+            else {
+                if ( zSign ) {
+                    increment = ( roundingMode == float_round_down ) && zSig2;
+                }
+                else {
+                    increment = ( roundingMode == float_round_up ) && zSig2;
+                }
+            }
+        }
+    }
+    if ( zSig2 ) set_float_exception_inexact_flag();
+    if ( increment ) {
+        add64( zSig0, zSig1, 0, 1, &zSig0, &zSig1 );
+        zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven );
+    }
+    else {
+        if ( ( zSig0 | zSig1 ) == 0 ) zExp = 0;
+    }
+    return packFloat64( zSign, zExp, zSig0, zSig1 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Takes an abstract floating-point value having sign `zSign', exponent `zExp',
+and significand formed by the concatenation of `zSig0' and `zSig1', and
+returns the proper double-precision floating-point value corresponding
+to the abstract input.  This routine is just like `roundAndPackFloat64'
+except that the input significand has fewer bits and does not have to be
+normalized.  In all cases, `zExp' must be 1 less than the ``true'' floating-
+point exponent.
+-------------------------------------------------------------------------------
+*/
+static float64
+ normalizeRoundAndPackFloat64(
+     flag zSign, int16 zExp, bits32 zSig0, bits32 zSig1 )
+{
+    int8 shiftCount;
+    bits32 zSig2;
+
+    if ( zSig0 == 0 ) {
+        zSig0 = zSig1;
+        zSig1 = 0;
+        zExp -= 32;
+    }
+    shiftCount = countLeadingZeros32( zSig0 ) - 11;
+    if ( 0 <= shiftCount ) {
+        zSig2 = 0;
+        shortShift64Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 );
+    }
+    else {
+        shift64ExtraRightJamming(
+            zSig0, zSig1, 0, - shiftCount, &zSig0, &zSig1, &zSig2 );
+    }
+    zExp -= shiftCount;
+    return roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the single-precision floating-point format.  The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 int32_to_float32( int32 a )
+{
+    flag zSign;
+
+    if ( a == 0 ) return 0;
+    if ( a == (sbits32) 0x80000000 ) return packFloat32( 1, 0x9E, 0 );
+    zSign = ( a < 0 );
+    return normalizeRoundAndPackFloat32(zSign, 0x9C, (uint32)(zSign ? - a : 
a));
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the 32-bit two's complement integer `a' to
+the double-precision floating-point format.  The conversion is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 int32_to_float64( int32 a )
+{
+    flag zSign;
+    bits32 absA;
+    int8 shiftCount;
+    bits32 zSig0, zSig1;
+
+    if ( a == 0 ) return packFloat64( 0, 0, 0, 0 );
+    zSign = ( a < 0 );
+    absA = zSign ? - a : a;
+    shiftCount = countLeadingZeros32( absA ) - 11;
+    if ( 0 <= shiftCount ) {
+        zSig0 = absA<<shiftCount;
+        zSig1 = 0;
+    }
+    else {
+        shift64Right( absA, 0, - shiftCount, &zSig0, &zSig1 );
+    }
+    return packFloat64( zSign, 0x412 - shiftCount, zSig0, zSig1 );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format.  The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic---which means in particular that the conversion is rounded
+according to the current rounding mode.  If `a' is a NaN, the largest
+positive integer is returned.  Otherwise, if the conversion overflows, the
+largest integer with the same sign as `a' is returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32( float32 a )
+{
+    flag aSign;
+    int16 aExp, shiftCount;
+    bits32 aSig, aSigExtra;
+    int32 z;
+    int8 roundingMode;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    shiftCount = aExp - 0x96;
+    if ( 0 <= shiftCount ) {
+        if ( 0x9E <= aExp ) {
+            if ( a != 0xCF000000 ) {
+                float_raise( float_flag_invalid );
+                if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) {
+                    return 0x7FFFFFFF;
+                }
+            }
+            return (sbits32) 0x80000000;
+        }
+        z = ( aSig | 0x00800000 )<<shiftCount;
+        if ( aSign ) z = - z;
+    }
+    else {
+        if ( aExp < 0x7E ) {
+            aSigExtra = aExp | aSig;
+            z = 0;
+        }
+        else {
+            aSig |= 0x00800000;
+            aSigExtra = aSig<<( shiftCount & 31 );
+            z = aSig>>( - shiftCount );
+        }
+        if ( aSigExtra ) set_float_exception_inexact_flag();
+        roundingMode = float_rounding_mode;
+        if ( roundingMode == float_round_nearest_even ) {
+            if ( (sbits32) aSigExtra < 0 ) {
+                ++z;
+                if ( (bits32) ( aSigExtra<<1 ) == 0 ) z &= ~1;
+            }
+            if ( aSign ) z = - z;
+        }
+        else {
+            aSigExtra = ( aSigExtra != 0 );
+            if ( aSign ) {
+                z += ( roundingMode == float_round_down ) & aSigExtra;
+                z = - z;
+            }
+            else {
+                z += ( roundingMode == float_round_up ) & aSigExtra;
+            }
+        }
+    }
+    return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the 32-bit two's complement integer format.  The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic, except that the conversion is always rounded toward zero.
+If `a' is a NaN, the largest positive integer is returned.  Otherwise, if
+the conversion overflows, the largest integer with the same sign as `a' is
+returned.
+-------------------------------------------------------------------------------
+*/
+int32 float32_to_int32_round_to_zero( float32 a )
+{
+    flag aSign;
+    int16 aExp, shiftCount;
+    bits32 aSig;
+    int32 z;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    shiftCount = aExp - 0x9E;
+    if ( 0 <= shiftCount ) {
+        if ( a != 0xCF000000 ) {
+            float_raise( float_flag_invalid );
+            if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF;
+        }
+        return (sbits32) 0x80000000;
+    }
+    else if ( aExp <= 0x7E ) {
+        if ( aExp | aSig ) set_float_exception_inexact_flag();
+        return 0;
+    }
+    aSig = ( aSig | 0x00800000 )<<8;
+    z = aSig>>( - shiftCount );
+    if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) {
+        set_float_exception_inexact_flag();
+    }
+    if ( aSign ) z = - z;
+    return z;
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of converting the single-precision floating-point value
+`a' to the double-precision floating-point format.  The conversion is
+performed according to the IEC/IEEE Standard for Binary Floating-Point
+Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float64 float32_to_float64( float32 a )
+{
+    flag aSign;
+    int16 aExp;
+    bits32 aSig, zSig0, zSig1;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    if ( aExp == 0xFF ) {
+        if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) );
+        return packFloat64( aSign, 0x7FF, 0, 0 );
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return packFloat64( aSign, 0, 0, 0 );
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+        --aExp;
+    }
+    shift64Right( aSig, 0, 3, &zSig0, &zSig1 );
+    return packFloat64( aSign, aExp + 0x380, zSig0, zSig1 );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Rounds the single-precision floating-point value `a' to an integer,
+and returns the result as a single-precision floating-point value.  The
+operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_round_to_int( float32 a )
+{
+    flag aSign;
+    int16 aExp;
+    bits32 lastBitMask, roundBitsMask;
+    int8 roundingMode;
+    float32 z;
+
+    aExp = extractFloat32Exp( a );
+    if ( 0x96 <= aExp ) {
+        if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) {
+            return propagateFloat32NaN( a, a );
+        }
+        return a;
+    }
+    if ( aExp <= 0x7E ) {
+        if ( (bits32) ( a<<1 ) == 0 ) return a;
+        set_float_exception_inexact_flag();
+        aSign = extractFloat32Sign( a );
+        switch ( float_rounding_mode ) {
+         case float_round_nearest_even:
+            if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) {
+                return packFloat32( aSign, 0x7F, 0 );
+            }
+            break;
+         case float_round_to_zero:
+            break;
+         case float_round_down:
+            return aSign ? 0xBF800000 : 0;
+         case float_round_up:
+            return aSign ? 0x80000000 : 0x3F800000;
+        }
+        return packFloat32( aSign, 0, 0 );
+    }
+    lastBitMask = 1;
+    lastBitMask <<= 0x96 - aExp;
+    roundBitsMask = lastBitMask - 1;
+    z = a;
+    roundingMode = float_rounding_mode;
+    if ( roundingMode == float_round_nearest_even ) {
+        z += lastBitMask>>1;
+        if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
+    }
+    else if ( roundingMode != float_round_to_zero ) {
+        if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
+            z += roundBitsMask;
+        }
+    }
+    z &= ~ roundBitsMask;
+    if ( z != a ) set_float_exception_inexact_flag();
+    return z;
+
+}
+#endif
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the absolute values of the single-precision
+floating-point values `a' and `b'.  If `zSign' is 1, the sum is negated
+before being returned.  `zSign' is ignored if the result is a NaN.
+The addition is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 addFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+    int16 aExp, bExp, zExp;
+    bits32 aSig, bSig, zSig;
+    int16 expDiff;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    bSig = extractFloat32Frac( b );
+    bExp = extractFloat32Exp( b );
+    expDiff = aExp - bExp;
+    aSig <<= 6;
+    bSig <<= 6;
+    if ( 0 < expDiff ) {
+        if ( aExp == 0xFF ) {
+            if ( aSig ) return propagateFloat32NaN( a, b );
+            return a;
+        }
+        if ( bExp == 0 ) {
+            --expDiff;
+        }
+        else {
+            bSig |= 0x20000000;
+        }
+        shift32RightJamming( bSig, expDiff, &bSig );
+        zExp = aExp;
+    }
+    else if ( expDiff < 0 ) {
+        if ( bExp == 0xFF ) {
+            if ( bSig ) return propagateFloat32NaN( a, b );
+            return packFloat32( zSign, 0xFF, 0 );
+        }
+        if ( aExp == 0 ) {
+            ++expDiff;
+        }
+        else {
+            aSig |= 0x20000000;
+        }
+        shift32RightJamming( aSig, - expDiff, &aSig );
+        zExp = bExp;
+    }
+    else {
+        if ( aExp == 0xFF ) {
+            if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+            return a;
+        }
+        if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 );
+        zSig = 0x40000000 + aSig + bSig;
+        zExp = aExp;
+        goto roundAndPack;
+    }
+    aSig |= 0x20000000;
+    zSig = ( aSig + bSig )<<1;
+    --zExp;
+    if ( (sbits32) zSig < 0 ) {
+        zSig = aSig + bSig;
+        ++zExp;
+    }
+ roundAndPack:
+    return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the absolute values of the single-
+precision floating-point values `a' and `b'.  If `zSign' is 1, the
+difference is negated before being returned.  `zSign' is ignored if the
+result is a NaN.  The subtraction is performed according to the IEC/IEEE
+Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+static float32 subFloat32Sigs( float32 a, float32 b, flag zSign )
+{
+    int16 aExp, bExp, zExp;
+    bits32 aSig, bSig, zSig;
+    int16 expDiff;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    bSig = extractFloat32Frac( b );
+    bExp = extractFloat32Exp( b );
+    expDiff = aExp - bExp;
+    aSig <<= 7;
+    bSig <<= 7;
+    if ( 0 < expDiff ) goto aExpBigger;
+    if ( expDiff < 0 ) goto bExpBigger;
+    if ( aExp == 0xFF ) {
+        if ( aSig | bSig ) return propagateFloat32NaN( a, b );
+        float_raise( float_flag_invalid );
+        return float32_default_nan;
+    }
+    if ( aExp == 0 ) {
+        aExp = 1;
+        bExp = 1;
+    }
+    if ( bSig < aSig ) goto aBigger;
+    if ( aSig < bSig ) goto bBigger;
+    return packFloat32( float_rounding_mode == float_round_down, 0, 0 );
+ bExpBigger:
+    if ( bExp == 0xFF ) {
+        if ( bSig ) return propagateFloat32NaN( a, b );
+        return packFloat32( zSign ^ 1, 0xFF, 0 );
+    }
+    if ( aExp == 0 ) {
+        ++expDiff;
+    }
+    else {
+        aSig |= 0x40000000;
+    }
+    shift32RightJamming( aSig, - expDiff, &aSig );
+    bSig |= 0x40000000;
+ bBigger:
+    zSig = bSig - aSig;
+    zExp = bExp;
+    zSign ^= 1;
+    goto normalizeRoundAndPack;
+ aExpBigger:
+    if ( aExp == 0xFF ) {
+        if ( aSig ) return propagateFloat32NaN( a, b );
+        return a;
+    }
+    if ( bExp == 0 ) {
+        --expDiff;
+    }
+    else {
+        bSig |= 0x40000000;
+    }
+    shift32RightJamming( bSig, expDiff, &bSig );
+    aSig |= 0x40000000;
+ aBigger:
+    zSig = aSig - bSig;
+    zExp = aExp;
+ normalizeRoundAndPack:
+    --zExp;
+    return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of adding the single-precision floating-point values `a'
+and `b'.  The operation is performed according to the IEC/IEEE Standard for
+Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_add( float32 a, float32 b )
+{
+    flag aSign, bSign;
+
+    aSign = extractFloat32Sign( a );
+    bSign = extractFloat32Sign( b );
+    if ( aSign == bSign ) {
+        return addFloat32Sigs( a, b, aSign );
+    }
+    else {
+        return subFloat32Sigs( a, b, aSign );
+    }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of subtracting the single-precision floating-point values
+`a' and `b'.  The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sub( float32 a, float32 b )
+{
+    flag aSign, bSign;
+
+    aSign = extractFloat32Sign( a );
+    bSign = extractFloat32Sign( b );
+    if ( aSign == bSign ) {
+        return subFloat32Sigs( a, b, aSign );
+    }
+    else {
+        return addFloat32Sigs( a, b, aSign );
+    }
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of multiplying the single-precision floating-point values
+`a' and `b'.  The operation is performed according to the IEC/IEEE Standard
+for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_mul( float32 a, float32 b )
+{
+    flag aSign, bSign, zSign;
+    int16 aExp, bExp, zExp;
+    bits32 aSig, bSig, zSig0, zSig1;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    bSig = extractFloat32Frac( b );
+    bExp = extractFloat32Exp( b );
+    bSign = extractFloat32Sign( b );
+    zSign = aSign ^ bSign;
+    if ( aExp == 0xFF ) {
+        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+            return propagateFloat32NaN( a, b );
+        }
+        if ( ( bExp | bSig ) == 0 ) {
+            float_raise( float_flag_invalid );
+            return float32_default_nan;
+        }
+        return packFloat32( zSign, 0xFF, 0 );
+    }
+    if ( bExp == 0xFF ) {
+        if ( bSig ) return propagateFloat32NaN( a, b );
+        if ( ( aExp | aSig ) == 0 ) {
+            float_raise( float_flag_invalid );
+            return float32_default_nan;
+        }
+        return packFloat32( zSign, 0xFF, 0 );
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+    }
+    if ( bExp == 0 ) {
+        if ( bSig == 0 ) return packFloat32( zSign, 0, 0 );
+        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+    }
+    zExp = aExp + bExp - 0x7F;
+    aSig = ( aSig | 0x00800000 )<<7;
+    bSig = ( bSig | 0x00800000 )<<8;
+    mul32To64( aSig, bSig, &zSig0, &zSig1 );
+    zSig0 |= ( zSig1 != 0 );
+    if ( 0 <= (sbits32) ( zSig0<<1 ) ) {
+        zSig0 <<= 1;
+        --zExp;
+    }
+    return roundAndPackFloat32( zSign, zExp, zSig0 );
+
+}
+
+/*
+-------------------------------------------------------------------------------
+Returns the result of dividing the single-precision floating-point value `a'
+by the corresponding value `b'.  The operation is performed according to the
+IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_div( float32 a, float32 b )
+{
+    flag aSign, bSign, zSign;
+    int16 aExp, bExp, zExp;
+    bits32 aSig, bSig, zSig, rem0, rem1, term0, term1;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    bSig = extractFloat32Frac( b );
+    bExp = extractFloat32Exp( b );
+    bSign = extractFloat32Sign( b );
+    zSign = aSign ^ bSign;
+    if ( aExp == 0xFF ) {
+        if ( aSig ) return propagateFloat32NaN( a, b );
+        if ( bExp == 0xFF ) {
+            if ( bSig ) return propagateFloat32NaN( a, b );
+            float_raise( float_flag_invalid );
+            return float32_default_nan;
+        }
+        return packFloat32( zSign, 0xFF, 0 );
+    }
+    if ( bExp == 0xFF ) {
+        if ( bSig ) return propagateFloat32NaN( a, b );
+        return packFloat32( zSign, 0, 0 );
+    }
+    if ( bExp == 0 ) {
+        if ( bSig == 0 ) {
+            if ( ( aExp | aSig ) == 0 ) {
+                float_raise( float_flag_invalid );
+                return float32_default_nan;
+            }
+            float_raise( float_flag_divbyzero );
+            return packFloat32( zSign, 0xFF, 0 );
+        }
+        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return packFloat32( zSign, 0, 0 );
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+    }
+    zExp = aExp - bExp + 0x7D;
+    aSig = ( aSig | 0x00800000 )<<7;
+    bSig = ( bSig | 0x00800000 )<<8;
+    if ( bSig <= ( aSig + aSig ) ) {
+        aSig >>= 1;
+        ++zExp;
+    }
+    zSig = estimateDiv64To32( aSig, 0, bSig );
+    if ( ( zSig & 0x3F ) <= 2 ) {
+        mul32To64( bSig, zSig, &term0, &term1 );
+        sub64( aSig, 0, term0, term1, &rem0, &rem1 );
+        while ( (sbits32) rem0 < 0 ) {
+            --zSig;
+            add64( rem0, rem1, 0, bSig, &rem0, &rem1 );
+        }
+        zSig |= ( rem1 != 0 );
+    }
+    return roundAndPackFloat32( zSign, zExp, zSig );
+
+}
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the remainder of the single-precision floating-point value `a'
+with respect to the corresponding value `b'.  The operation is performed
+according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_rem( float32 a, float32 b )
+{
+    flag aSign, bSign, zSign;
+    int16 aExp, bExp, expDiff;
+    bits32 aSig, bSig, q, allZero, alternateASig;
+    sbits32 sigMean;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    bSig = extractFloat32Frac( b );
+    bExp = extractFloat32Exp( b );
+    bSign = extractFloat32Sign( b );
+    if ( aExp == 0xFF ) {
+        if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) {
+            return propagateFloat32NaN( a, b );
+        }
+        float_raise( float_flag_invalid );
+        return float32_default_nan;
+    }
+    if ( bExp == 0xFF ) {
+        if ( bSig ) return propagateFloat32NaN( a, b );
+        return a;
+    }
+    if ( bExp == 0 ) {
+        if ( bSig == 0 ) {
+            float_raise( float_flag_invalid );
+            return float32_default_nan;
+        }
+        normalizeFloat32Subnormal( bSig, &bExp, &bSig );
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return a;
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+    }
+    expDiff = aExp - bExp;
+    aSig = ( aSig | 0x00800000 )<<8;
+    bSig = ( bSig | 0x00800000 )<<8;
+    if ( expDiff < 0 ) {
+        if ( expDiff < -1 ) return a;
+        aSig >>= 1;
+    }
+    q = ( bSig <= aSig );
+    if ( q ) aSig -= bSig;
+    expDiff -= 32;
+    while ( 0 < expDiff ) {
+        q = estimateDiv64To32( aSig, 0, bSig );
+        q = ( 2 < q ) ? q - 2 : 0;
+        aSig = - ( ( bSig>>2 ) * q );
+        expDiff -= 30;
+    }
+    expDiff += 32;
+    if ( 0 < expDiff ) {
+        q = estimateDiv64To32( aSig, 0, bSig );
+        q = ( 2 < q ) ? q - 2 : 0;
+        q >>= 32 - expDiff;
+        bSig >>= 2;
+        aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;
+    }
+    else {
+        aSig >>= 2;
+        bSig >>= 2;
+    }
+    do {
+        alternateASig = aSig;
+        ++q;
+        aSig -= bSig;
+    } while ( 0 <= (sbits32) aSig );
+    sigMean = aSig + alternateASig;
+    if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) {
+        aSig = alternateASig;
+    }
+    zSign = ( (sbits32) aSig < 0 );
+    if ( zSign ) aSig = - aSig;
+    return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
+
+}
+#endif
+
+#ifndef SOFTFLOAT_FOR_GCC
+/*
+-------------------------------------------------------------------------------
+Returns the square root of the single-precision floating-point value `a'.
+The operation is performed according to the IEC/IEEE Standard for Binary
+Floating-Point Arithmetic.
+-------------------------------------------------------------------------------
+*/
+float32 float32_sqrt( float32 a )
+{
+    flag aSign;
+    int16 aExp, zExp;
+    bits32 aSig, zSig, rem0, rem1, term0, term1;
+
+    aSig = extractFloat32Frac( a );
+    aExp = extractFloat32Exp( a );
+    aSign = extractFloat32Sign( a );
+    if ( aExp == 0xFF ) {
+        if ( aSig ) return propagateFloat32NaN( a, 0 );
+        if ( ! aSign ) return a;
+        float_raise( float_flag_invalid );
+        return float32_default_nan;
+    }
+    if ( aSign ) {
+        if ( ( aExp | aSig ) == 0 ) return a;
+        float_raise( float_flag_invalid );
+        return float32_default_nan;
+    }
+    if ( aExp == 0 ) {
+        if ( aSig == 0 ) return 0;
+        normalizeFloat32Subnormal( aSig, &aExp, &aSig );
+    }
+    zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E;
+    aSig = ( aSig | 0x00800000 )<<8;
+    zSig = estimateSqrt32( aExp, aSig ) + 2;
+    if ( ( zSig & 0x7F ) <= 5 ) {
+        if ( zSig < 2 ) {
+            zSig = 0x7FFFFFFF;
+            goto roundAndPack;
+        }
+        else {
+            aSig >>= aExp & 1;
+            mul32To64( zSig, zSig, &term0, &term1 );
+            sub64( aSig, 0, term0, term1, &rem0, &rem1 );
+            while ( (sbits32) rem0 < 0 ) {
+                --zSig;

@@ Diff output truncated at 100000 characters. @@

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