> On Sep 29, 2016, at 9:18 AM, David Vescovi <[email protected]> wrote:
> 
> But VS2015 does have compiler support for ARM.
> So why does edk2 not use it?
> 

David,

No one has contributed the support. Feel free to volunteer. 

Thanks,

Andrew Fish

> 
> -----Original Message-----
> From: Gao, Liming [mailto:[email protected]] 
> Sent: Thursday, September 29, 2016 9:13 AM
> To: David Vescovi <[email protected]>; [email protected]
> Subject: RE: [edk2] beagleboard build on windows w/vs2015 ..what am I
> missing?
> 
> VS2015 has no ARM arch tool configuration in tools_def.txt. So, you have to
> build ARM with GCC. 
> 
> In this link
> https://sourceforge.net/projects/edk2developertoolsforwindows/files, the
> pre-built windows binary GCC tool are provided. You can download them, then
> build ARM arch with GCC on Windows. 
> 
> Thanks
> Liming
> -----Original Message-----
> From: edk2-devel [mailto:[email protected]] On Behalf Of David
> Vescovi
> Sent: Thursday, September 29, 2016 5:54 PM
> To: [email protected]
> Subject: [edk2] beagleboard build on windows w/vs2015 ..what am I missing?
> 
> C:\edk2>build
> 
> Build environment: Windows-post2008Server-6.2.9200
> 
> Build start time: 05:37:32, Sep.29 2016
> 
> 
> 
> WORKSPACE        = c:\edk2
> 
> ECP_SOURCE       = c:\edk2\edkcompatibilitypkg
> 
> EDK_SOURCE       = c:\edk2\edkcompatibilitypkg
> 
> EFI_SOURCE       = c:\edk2\edkcompatibilitypkg
> 
> EDK_TOOLS_PATH   = c:\edk2\basetools
> 
> EDK_TOOLS_BIN    = c:\edk2\basetools\bin\win32
> 
> CONF_PATH        = c:\edk2\Conf
> 
> 
> 
> 
> 
> Architecture(s)  = ARM
> 
> Build target     = DEBUG
> 
> Toolchain        = VS2015x86
> 
> 
> 
> Active Platform          = c:\edk2\BeagleBoardPkg\BeagleBoardPkg.dsc
> 
> Flash Image Definition   = c:\edk2\BeagleBoardPkg\BeagleBoardPkg.fdf
> 
> 
> 
> Processing meta-data .......
> 
> 
> 
> 
> 
> build...
> 
> : error C0DE: Unknown fatal error when processing
> [c:\edk2\MdePkg\Library\BasePcdLibNull\BasePcdLibNull.inf]
> 
> 
> 
> (Please send email to [email protected] for help, attaching following
> call stack trace!)
> 
> 
> 
> (Python 2.7.3 on win32) Traceback (most recent call last):
> 
>  File "build\build.py", line 2274, in Main
> 
>  File "build\build.py", line 2026, in Launch
> 
>  File "build\build.py", line 1861, in _MultiThreadBuildPlatform
> 
>  File
> "c:\Users\Public\Documents\BuildPool\BaseTools\build\Source\Python\AutoGen\A
> utoGen.py", line 3952, in CreateMakeFile
> 
>  File
> "c:\Users\Public\Documents\BuildPool\BaseTools\build\Source\Python\AutoGen\A
> utoGen.py", line 3958, in CreateMakeFile
> 
>  File
> "c:\Users\Public\Documents\BuildPool\BaseTools\build\Source\Python\AutoGen\G
> enMake.py", line 184, in Generate
> 
>  File
> "c:\Users\Public\Documents\BuildPool\BaseTools\build\Source\Python\AutoGen\G
> enMake.py", line 525, in _CreateTemplateDict
> 
>  File
> "c:\Users\Public\Documents\BuildPool\BaseTools\build\Source\Python\AutoGen\G
> enMake.py", line 713, in CommandExceedLimit
> 
> KeyError: 'PATH'
> 
> 
> 
> 
> 
> - Failed -
> 
> Build end time: 05:37:41, Sep.29 2016
> 
> Build total time: 00:00:09
> 
> 
> 
> 
> 
> C:\edk2>
> 
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