> On Mar 6, 2019, at 9:06 PM, Yao, Jiewen <jiewen....@intel.com> wrote:
> 
> HI Mike and Andrew
> The problem is maintainability.
> 
> If we have multiple copy of implementation, a developer need verify multiple 
> copy of implementation, if we make update. Before that, a developer has to be 
> aware that there is multiple copy of implementation. - That increases the 
> complexity.
> 
> If we have everything, there MAY be 5 copy - ASM, NASM, S, GCC inline, MS 
> inline, theoretically.
> Now, we remove ASM. It is good first step.
> But we may still have 4 copies. I suggest we consider do more.
> 

Jiewen,

I think you are trying do the right thing, but are optimize the wrong thing. 

Most of the GCC/Clang inline assembler code is in Gccinline.c and since that 
code is mostly just abstracting an x86 instruction and the functions are very 
simple and thus it is NOT code that needs ongoing maintenance. 

Lets look at the history:
https://github.com/tianocore/edk2/commits/master/MdePkg/Library/BaseLib/X64/GccInline.c
The last logic fix was Jun 1, 2010

https://github.com/tianocore/edk2/commits/master/MdePkg/Library/BaseLib/Ia32/GccInline.c
Ok so Mike had to make a fix in this file in 2015 to make something optional, 
due to an embedded CPU defeating an instruction. But prior to that it was 2010. 

The set of things that are C inline assembler we have should be static and not 
require much maintenance. More complex code should be written in C and use the 
C inline assembler functions we already have. If any more complex assembly code 
is required we should just write it in NASM. So I think it is fine to restrict 
new C inline assembler, or at least have a very high bar to add anything new. 
Any new inline assembler should also be simple and just be a function 
abstracting a CPU op-code that is not available to C. This is how we prevent 
the maintenance issues you are worrying about. 

I gave an example in this  mail thread on how a Breakpoint goes from being 1 
byte to 11 bytes if you remove the C inline assembler. For clang with LTO 
enabled a CpuBreakpoint will always get inlined into the callers code and it 
will only take the one byte for int 3 instruction. If that code moves to NASM 
then it get replaces with a 5 byte call instruction and an actual C ABI 
function for the breakpoint. 

VOID
EFIAPI
CpuBreakpoint (
  VOID
  )
{
  __asm__ __volatile__ ("int $3");
}

Today with clang LTO turned on calling CpuBreakpoint() looks like this from the 
callers point of view. 

a.out[0x1fa5] <+6>:  cc              int3   

But if we move that to NASM:

a.out[0x1fa6] <+7>:  e8 07 00 00 00  calll  0x1fb2                    ; 
CpuBreakpoint

plus:
a.out`CpuBreakpoint:
a.out[0x1f99] <+0>: 55     pushl  %ebp
a.out[0x1f9a] <+1>: 89 e5  movl   %esp, %ebp
a.out[0x1f9c] <+3>: cc     int3   
a.out[0x1f9d] <+4>: 5d     popl   %ebp
a.out[0x1f9e] <+5>: c3     retl   

For any compiler that emits the frame pointer if you move the INT 3 to assembly 
you need the frame pointer or the Exception Lib is not going to be able to 
print out the stack backtrace of the code when you hit a breakpoint. So this is 
how I get to 11 vs. 1 bytes. 

Thanks,

Andrew Fish

PS for clang LTO the compiler compiles to bitcode and that is an abstracted 
assembly language. At link time all that code gets optimized to together and 
then passed through the CPU specific code gen. For C inline assembler the 
assembly instructions end up in the bitcode with lots of information about the 
constraints. That is why these GccInline.c functions almost always get inlined 
with clang and LTO. 

The CpuBreakpoint() function looks like this in bitcode, but the function call 
gets optimized away by LTO in the code gen. 

; Function Attrs: noinline nounwind optnone ssp uwtable
define void @CpuBreakpoint() #0 {
  call void asm sideeffect "int $$3", "~{dirflag},~{fpsr},~{flags}"() #2, 
!srcloc !3
  ret void
}

Even something more complex like AsmReadMsr64() can get inlined, but it 
contains a lot more info about the constraints:

; Function Attrs: noinline nounwind optnone ssp uwtable
define i64 @AsmReadMsr64(i32) #0 {
  %2 = alloca i32, align 4
  %3 = alloca i64, align 8
  store i32 %0, i32* %2, align 4
  %4 = load i32, i32* %2, align 4
  %5 = call i64 asm sideeffect "rdmsr", 
"=A,{cx},~{dirflag},~{fpsr},~{flags}"(i32 %4) #2, !srcloc !4
  store i64 %5, i64* %3, align 8
  %6 = load i64, i64* %3, align 8
  ret i64 %6
}

The alloca, store, load, etc are the same bitcode instructions you would see 
with C code. 

> A recently case that SetJump/LongJump, I updated the NASM file for both IA32 
> and X64.
> 
> Later, to my surprise, only X64 version NASM works, and IA32 version NASM 
> does not work.
> Then I notice that there is a different copy if IA32 Jump.c MS inline - I 
> also need update. That is frustrated.
> 
> I think there should be a balance between optimization and code 
> readability/maintainability.
> 
> Do we have data on what size benefit we can get with these inline function, 
> from whole image level?
> We can do evaluation at function level, case by case.
> If we see a huge size benefit, I agree to keep this function.
> If we see no size benefit, I suggest we do the cleanup for this function.
> 
> 
> Thank you
> Yao Jiewen
> 
> 
> 
>> -----Original Message-----
>> From: edk2-devel [mailto:edk2-devel-boun...@lists.01.org] On Behalf Of
>> Andrew Fish via edk2-devel
>> Sent: Wednesday, March 6, 2019 5:31 PM
>> To: Kinney, Michael D <michael.d.kin...@intel.com>
>> Cc: edk2-devel-01 <edk2-devel@lists.01.org>; Gao, Liming
>> <liming....@intel.com>
>> Subject: Re: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove
>> inline X86 assembly code
>> 
>> 
>> 
>>> On Mar 6, 2019, at 4:41 PM, Kinney, Michael D
>> <michael.d.kin...@intel.com> wrote:
>>> 
>>> Liming,
>>> 
>>> That does not work either because inline assembly uses compiler specific
>> syntax.
>>> 
>>> Please update with the specific list of functions that you think the inline
>> should be removed to improve maintenance with no impacts in size/perf.
>>> 
>> 
>> Mike,
>> 
>> It is easy to find the gcc/clang inline assembler, just `git grep "__asm__
>> __volatile__"`
>> 
>> The main files are:
>> https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseIoLib
>> Intrinsic/IoLibGcc.c
>> https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseLib/X
>> 64/GccInline.c
>> https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseLib/I
>> a32/GccInline.c
>> https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseSync
>> hronizationLib/Ia32/GccInline.c
>> https://github.com/tianocore/edk2/blob/master/MdePkg/Library/BaseSync
>> hronizationLib/X64/GccInline.c
>> 
>> This is really just compiler optimizer control.
>> Library/BaseSynchronizationLib/SynchronizationGcc.c:21:#define
>> _ReadWriteBarrier() do { __asm__ __volatile__ ("": : : "memory"); } while(0)
>> 
>> Looks like this is working around the alignment ASSERT in BaseIoLibIntrinsic.
>> OvmfPkg/QemuVideoDxe/UnalignedIoGcc.c:43:  __asm__ __volatile__
>> ( "outl %0, %1" : : "a" (Value), "d" ((UINT16)Port) );
>> OvmfPkg/QemuVideoDxe/UnalignedIoGcc.c:67:  __asm__ __volatile__
>> ( "inl %1, %0" : "=a" (Data) : "d" ((UINT16)Port) );
>> 
>> It seems like we have a reasonable set and should not use the inline
>> assembly for any more complex code.
>> 
>> Thanks,
>> 
>> Andrew Fish
>> 
>>> The issue you pointed to was around SetJump()/LongJump().  Can we limit
>> this BZ to only those 2 functions?
>>> 
>>> Mike
>>>   <>
>>> From: Gao, Liming
>>> Sent: Wednesday, March 6, 2019 4:28 PM
>>> To: af...@apple.com
>>> Cc: Zhang, Shenglei <shenglei.zh...@intel.com>; edk2-devel-01
>> <edk2-devel@lists.01.org>; Kinney, Michael D
>> <michael.d.kin...@intel.com>
>>> Subject: RE: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove
>> inline X86 assembly code
>>> 
>>> Andrew:
>>>  I want to keep only one implementation. If inline assembly c source is
>> preferred, I suggest to remove its nasm implementation.
>>> 
>>> Thanks
>>> Liming
>>> <>From: af...@apple.com <mailto:af...@apple.com>
>> [mailto:af...@apple.com <mailto:af...@apple.com>]
>>> Sent: Tuesday, March 5, 2019 2:44 PM
>>> To: Gao, Liming <liming....@intel.com <mailto:liming....@intel.com>>
>>> Cc: Zhang, Shenglei <shenglei.zh...@intel.com
>> <mailto:shenglei.zh...@intel.com>>; edk2-devel-01
>> <edk2-devel@lists.01.org <mailto:edk2-devel@lists.01.org>>; Kinney,
>> Michael D <michael.d.kin...@intel.com
>> <mailto:michael.d.kin...@intel.com>>
>>> Subject: Re: [edk2] [PATCH 3/3] MdePkg/BaseSynchronizationLib: Remove
>> inline X86 assembly code
>>> 
>>> 
>>> 
>>> 
>>> On Mar 5, 2019, at 1:32 PM, Gao, Liming <liming....@intel.com
>> <mailto:liming....@intel.com>> wrote:
>>> 
>>> Andrew:
>>> BZ 1163 is to remove inline X86 assembly code in C source file. But, this
>> patch is wrong. I have gave my comments to update this patch.
>>> 
>>> 
>>> Why do we want to remove inline X86 assembly. As I mentioned it will lead
>> to larger binaries, slower binaries, and less optimized code.
>>> 
>>> For example take this simple inline assembly function:
>>> 
>>> VOID
>>> EFIAPI
>>> CpuBreakpoint (
>>>  VOID
>>>  )
>>> {
>>>  __asm__ __volatile__ ("int $3");
>>> }
>>> 
>>> 
>>> Today with clang LTO turned on calling CpuBreakpoint() looks like this from
>> the callers point of view.
>>> 
>>> a.out[0x1fa5] <+6>:  cc              int3
>>> 
>>> 
>>> But if we move that to NASM:
>>> 
>>> 
>>> a.out[0x1fa6] <+7>:  e8 07 00 00 00  calll
>> 0x1fb2                    ; CpuBreakpoint
>>> 
>>> 
>>> plus:
>>> a.out`CpuBreakpoint:
>>> a.out[0x1fb2] <+0>: cc     int3
>>> a.out[0x1fb3] <+1>: c3     retl
>>> 
>>> 
>>> And there is also an extra push and pop on the stack. The other issue is the
>> call to the function that is unknown to the compiler will act like a
>> _ReadWriteBarrier (Yikes I see _ReadWriteBarrier is deprecated in VC++
>> 2017). Is the depreciation of some of these intrinsics in VC++ driving the
>> removal of inline assembly? For GCC inline assembly works great for local
>> compile, and for clang LTO it works in entire program optimization.
>>> 
>>> The LTO bitcode includes inline assembly and constraints so that the
>> optimizer knows what to do so it can get optimized just like the abstract
>> bitcode during the Link Time Optimization.
>>> 
>>> This is CpuBreakpoint():
>>> ; Function Attrs: noinline nounwind optnone ssp uwtable
>>> define void @CpuBreakpoint() #0 {
>>>  call void asm sideeffect "int $$3", "~{dirflag},~{fpsr},~{flags}"()
>> #2, !srcloc !3
>>>  ret void
>>> }
>>> 
>>> 
>>> This is AsmReadMsr64():
>>> ; Function Attrs: noinline nounwind optnone ssp uwtable
>>> define i64 @AsmReadMsr64(i32) #0 {
>>>  %2 = alloca i32, align 4
>>>  %3 = alloca i64, align 8
>>>  store i32 %0, i32* %2, align 4
>>>  %4 = load i32, i32* %2, align 4
>>>  %5 = call i64 asm sideeffect "rdmsr",
>> "=A,{cx},~{dirflag},~{fpsr},~{flags}"(i32 %4) #2, !srcloc !4
>>>  store i64 %5, i64* %3, align 8
>>>  %6 = load i64, i64* %3, align 8
>>>  ret i64 %6
>>> }
>>> 
>>> 
>>> 
>>> I agree it make sense to remove .S and .asm files and only have .nasm files.
>>> 
>>> Thanks,
>>> 
>>> Andrew Fish
>>> 
>>> PS For the Xcode clang since it emits frame pointers by default we need to
>> add the extra 4 bytes to save the assembly functions so the stack can get
>> unwound.
>>> 
>>> a.out`CpuBreakpoint:
>>> a.out[0x1f99] <+0>: 55     pushl  %ebp
>>> a.out[0x1f9a] <+1>: 89 e5  movl   %esp, %ebp
>>> a.out[0x1f9c] <+3>: cc     int3
>>> a.out[0x1f9d] <+4>: 5d     popl   %ebp
>>> a.out[0x1f9e] <+5>: c3     retl
>>> 
>>> 
>>> So breakpoint goes from 1 byte to 11 bytes if we get rid of the intrinsics.
>>> 
>>> 
>>> The change is to reduce the duplicated implementation. It will be good
>> on the code maintain. Recently, one patch has to update .c and .nasm both.
>> Please see
>> https://lists.01.org/pipermail/edk2-devel/2019-February/037165.html
>> <https://lists.01.org/pipermail/edk2-devel/2019-February/037165.html>.
>> Beside this change, I propose to remove all GAS assembly code for IA32 and
>> X64 arch. After those change, the patch owner will collect the impact of the
>> image size.
>>> 
>>> Thanks
>>> Liming
>> 
>> _______________________________________________
>> edk2-devel mailing list
>> edk2-devel@lists.01.org
>> https://lists.01.org/mailman/listinfo/edk2-devel

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