Brian, thanks. The solutions you enumerated were all I could find. I was
hoping for something simpler but will go with your first suggestion and
just spin out another library.
Quick question. I assume that a PCD can be created that enables/disables
building of the new library when MdeModulePkg is built?
On Fri, Oct 4, 2013 at 10:15 AM, Brian J. Johnson <[email protected]> wrote:
> On 10/04/2013 04:26 AM, duck wilson wrote:
> > ... Really,
> > all that is needed is to simply link to the need object files in
> > MdeModulePkg/Universal/DevicePathDxe/. My problem is that I have not
> > found a way to do this with build. I have included
> > MdeModulePkg/MdeModulePkg.dec in the [Packages] section of the app .inf
> > file. However, I don't see a way to instruct build to make
> > MdeModulePkg/Universal/DevicePathDxe/.DevicePath.h part of the include
> > path so I can simply statically link against the EDK2 library. Can this
> > be done with build?
>
> You could put a new .inf file in MdeModulePkg/Universal/DevicePathDxe
> which builds the relevant .c files to generate a library. Then add the
> library to your application in the usual way. That way you would only
> have to maintain a new .inf file, rather than separate copies of the
> source files. This would be what I'd recommend.
>
> Or you could try modifying MdeModulePkg.dec to add
> MdeModulePkg/Universal/DevicePathDxe to the [Includes] list. But that
> may break other parts of the build, if it causes them to pick up the
> wrong DevicePath.h.
>
> Or you could hardcode stuff into the [BuildOptions] section of your
> app's .inf file, but that sounds worse.
> --
>
> Brian Johnson
>
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