On Mar 27, 2014, at 12:29 PM, Tim Lewis <[email protected]> wrote:

> Andrew –
>  
> Do you have any docs to start me on trying a X64 version of EmulatorPkg?
>  

Tim,

It currently only works for Unix/OS X. It is driven off the build.sh script. If 
your system is 64-bit it builds X64 if your system is 32-bit it builds IA32. 
The script also does some magic to detect what tools you have installed. 

https://svn.code.sf.net/p/edk2/code/trunk/edk2/EmulatorPkg/build.sh

It uses PCDs to point around to stuff like NT32:
 gEmulatorPkgTokenSpaceGuid.PcdEmuFirmwareVolume|L"../FV/FV_RECOVERY.fd"
  
gEmulatorPkgTokenSpaceGuid.PcdEmuFileSystem|L".!../../../../EdkShellBinPkg/Bin"
  gEmulatorPkgTokenSpaceGuid.PcdEmuSerialPort|L"/dev/ttyS0"
  gEmulatorPkgTokenSpaceGuid.PcdEmuNetworkInterface|L"en0"
There is a read me here: 
https://svn.code.sf.net/p/edk2/code/trunk/edk2/EmulatorPkg/README

Thanks,

Andrew Fish


> 1)      Starting points?
> 2)      Where would I put the native IA32/X64 EXE INFs, etc?
>  
> Thanks,
>  
> Tim
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