On Mar 27, 2014, at 12:29 PM, Tim Lewis <[email protected]> wrote:
> Andrew – > > Do you have any docs to start me on trying a X64 version of EmulatorPkg? > Tim, It currently only works for Unix/OS X. It is driven off the build.sh script. If your system is 64-bit it builds X64 if your system is 32-bit it builds IA32. The script also does some magic to detect what tools you have installed. https://svn.code.sf.net/p/edk2/code/trunk/edk2/EmulatorPkg/build.sh It uses PCDs to point around to stuff like NT32: gEmulatorPkgTokenSpaceGuid.PcdEmuFirmwareVolume|L"../FV/FV_RECOVERY.fd" gEmulatorPkgTokenSpaceGuid.PcdEmuFileSystem|L".!../../../../EdkShellBinPkg/Bin" gEmulatorPkgTokenSpaceGuid.PcdEmuSerialPort|L"/dev/ttyS0" gEmulatorPkgTokenSpaceGuid.PcdEmuNetworkInterface|L"en0" There is a read me here: https://svn.code.sf.net/p/edk2/code/trunk/edk2/EmulatorPkg/README Thanks, Andrew Fish > 1) Starting points? > 2) Where would I put the native IA32/X64 EXE INFs, etc? > > Thanks, > > Tim > ------------------------------------------------------------------------------ > _______________________________________________ > edk2-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/edk2-devel
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