> Do you see PyGeo as primarily aimed at teaching Python, or > geometry, or both > or neither? I think the surrounding curriculum, as well as the > architectureof the package itself, will hinge on this question in > some respects.
All I can say is that, personally, I use it for both. And I am hoping that "both" is more than a hopeful answer. But I don't think I truly have the right to make that claim until there is something of a curriculum attached to/with PyGeo. However... It is true that my phantom curricula brilliantly synthesizes both ;). > > Here's another question: say two students have PyGeo installed. Can > student A send student B a text file in "pygeo scripting language" > that will > recreate some cool interactive exhibit, like those that come with > PyGeo? PyGeo files are only and nothing but Python files, with extension *.py. My new demos show examples of creating new derived classes on the fly that will behave as "native" PyGeo classes - be interactive and dynamic in a construction. It only requires conforming to some simple requirements of the - whateyoucallit? - abstract class (not the right word, but you get the idea). In some sense, its a good introduction to working with a simple existing API. And helps avoid the blank page syndrome. Which, IMO, is something crucial to avoid. And less prone, IMO, to the problems discussed in attempting to introduce folks to things via game writing. There are less expectations of standards that need to be met before one has something that is "real". IMO. Art _______________________________________________ Edu-sig mailing list [EMAIL PROTECTED] http://mail.python.org/mailman/listinfo/edu-sig
