------- Forwarded message follows ------- From: Daniel Ajoy <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [Edu-sig] Some thoughts on RurPle / TurTle Date sent: Mon, 26 Jun 2006 21:48:21 -0500
On 26 Jun 2006 at 12:00, [EMAIL PROTECTED] wrote: > Also, because rur-ple basic instructions [move(), pick_beeper(), > put_beeper(), turn_left(), turn_off()] are very limited, they are > easier to learn and build from, I think, than the corresponding turtle > graphics where one has to contend with arbitrary rotations and > arbitrary step lengths right from the start... This is, I believe, > one advantage of having a "closed universe", at least at the > beginning. What I would like to do (eventually) is to add > turtle-like features to rur-ple, with something like > move() --> move(length) > turn_left() --> turn(angle) > and have an open canvas. I think this would combine the best of both > worlds. Instead of yet another turtle graphics implementation I wish it added features of PC-Robots: http://www.informatik.uni-frankfurt.de/~hbecker/pcrob.html PCRobots is a programming game written by P. D. Smith. It's sort of a tank game, the tanks have to fight each other. But you can't control your tank: It is controlled by a programm you have to write! The best program wins. PCRobots is very easy to handle: You can use most (DOS) compilers to create your robots. Robots can build teams, different maps (with obstacles) can be used, PCRobots has a graphical display and even some sound. You can download the game from here: http://www.informatik.uni-frankfurt.de/~hbecker/prg/pcrob141.zip and read some of the details in the manual: PCROBOTS.DOC a text file. I did enjoy playing with it in 1998 when I taught a first year programming course using PCRobots and Turbo C. Daniel ------- End of forwarded message ------- _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
