On Oct 9, 2006, at 7:41 PM, John Zelle wrote: > On Monday 09 October 2006 3:59 pm, Dethe Elza wrote: >> On 9-Oct-06, at 11:15 AM, Arthur Siegel wrote: >>>> My other hope for VPython would be to build it on a more capable 3D >>>> system, such as Ogre or Panda3D (Mike Fletcher keeps a large >>>> list of >>>> such systems: http://www.vrplumber.com/py3d.py). In this scenario, >>>> VPython would be an easier entry point into one of these more >>>> capable >>>> (and correspondingly more complex) systems, an Ogre-lite so to >>>> speak. >>> >>> Here I finally get to strongly disagree. Vpython IMO should remain >>> stand-alone, light-weight. Please, please. >> >> VPython is only lightweight conceptually. Boost and C++ are not >> lightweight, in my book. Again, I could only see it going this way >> if there was a library that was easy to install (so that VPython >> became easier to install than it is now), and that doesn't exist >> right now (not for the three main platforms). >> > > Just curious, is PyOpenGL easy to install for both Mac and Windows? > I know > it's dead simple on most Linux distributions. I think it's pretty > easy for > Windows, but have no experience at all on the Mac. >
Someone has made binaries for it (and a number of other Python add- ons) at: http://pythonmac.org/packages/py24-fat/index.html It appears I also have pyopengl from fink.sf.net on my system. I've used the "python setup.py install" method for some Python add- ons, but don't remember if I tried that on PyOpenGL. Dave _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
