2008/6/16 Albert Sweigart <[EMAIL PROTECTED]>: [snip] > > My book (Invent Your Own Computer Games with Python) focuses on complete > examples of games, and explain programming principles from them. The games > are simple (text-based ASCII art graphics, no GUIs or images) and complete > (the longest is about 400 lines, including whitespace). The book is designed > to be easy enough for 9 to 12 year olds to understand. > > The book, in HTML and PDF format, and all the games are located here: > http://pythonbook.coffeeghost.net > > I'm planning on doing more books at some point in the future after getting > feedback. > First of all, thank you for your work and making this available.
I first saw a link to your book on del.icio.us and read *quickly* through a few sections of a few chapters. My first reaction was "hmm, no graphics ... I wonder how that would interest kids nowadays...". However, after looking at the beginning of the last two chapters, I thought that this approach could very well work. Overall, it looked like a good progression of topics and something very much worthwhile. Still, I think that it might be useful to include at least one graphics based game. I would suggest to implement the Othello program using pyglet (www.pyglet.org), introducing it at the very end. Actually, I would have the kids download the finished Othello project and pyglet at the beginning, just to try it out, and point out that this is the game that they would be writing on their own at the end. Just a thought... I should read it more closely to give you some more detailed feedback. Cheers, André > Thank you! > Al Sweigart > > _______________________________________________ > Edu-sig mailing list > [email protected] > http://mail.python.org/mailman/listinfo/edu-sig > > _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
