> Then we have a choice of transitioning to Python, supported directly
> within Turtle Art using program blocks; Logo, which we can create as an
> export option from Turtle Art; or the Etoys environment for Smalltalk,
> which can also do turtle graphics using tile-based programming. There are
> also stack primitives in TA, so that we can introduce RPN and FORTH
> concepts. I am working on a set of lessons on all of this. Tony Forster is
> also contributing topics handled in Turtle Art.
>
> http://wiki.sugarlabs.org/go/Turtle_Art/Tutorials
>
>
I only found an empty page here.  Coming soon?

There's a lot of good turtle stuff out there in Python.

Gregor is a resident master.

        *      *     *

My sense is there's no shortage of anything except a willingness to try new
things.

Innovation is hard to accomplish at the end of the day, simply because it's
easier to keep doing what you were doing  -- until it's not.

Freeing up schools to try new things means not locking them in to
pre-specified curricula complete with state mandated texts and tests.

Not everyone has such freedoms.

Kirby

Note:


I've got very primitive "tractor" objects in a field of ascii, just to show
off 2d data structures, draw Mandelbrots, play Life (OST servers).

One of the freakiest tractors is a generator that implements the "send"
feature in a weird way:

http://www.4dsolutions.net/ocn/python/OST/thefarm.py
(you can refuel it, change direction, change the mark it makes when it
plows)

... depends on the Farm class (a 2d field) here:
http://www.4dsolutions.net/ocn/python/OST/farmworld.py

Here's a silly drawing of how I think of it:
http://www.4dsolutions.net/ocn/python/OST/farmer_gen.jpg
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