> Then we have a choice of transitioning to Python, supported directly > within Turtle Art using program blocks; Logo, which we can create as an > export option from Turtle Art; or the Etoys environment for Smalltalk, > which can also do turtle graphics using tile-based programming. There are > also stack primitives in TA, so that we can introduce RPN and FORTH > concepts. I am working on a set of lessons on all of this. Tony Forster is > also contributing topics handled in Turtle Art. > > http://wiki.sugarlabs.org/go/Turtle_Art/Tutorials > > I only found an empty page here. Coming soon?
There's a lot of good turtle stuff out there in Python. Gregor is a resident master. * * * My sense is there's no shortage of anything except a willingness to try new things. Innovation is hard to accomplish at the end of the day, simply because it's easier to keep doing what you were doing -- until it's not. Freeing up schools to try new things means not locking them in to pre-specified curricula complete with state mandated texts and tests. Not everyone has such freedoms. Kirby Note: I've got very primitive "tractor" objects in a field of ascii, just to show off 2d data structures, draw Mandelbrots, play Life (OST servers). One of the freakiest tractors is a generator that implements the "send" feature in a weird way: http://www.4dsolutions.net/ocn/python/OST/thefarm.py (you can refuel it, change direction, change the mark it makes when it plows) ... depends on the Farm class (a 2d field) here: http://www.4dsolutions.net/ocn/python/OST/farmworld.py Here's a silly drawing of how I think of it: http://www.4dsolutions.net/ocn/python/OST/farmer_gen.jpg
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