Hi Santiago -- I'm not aware of any centralized "to do" list.
We live in a quickly changing world so I'm doubtful anyone has enough overview to source one. Andrew Harrington's suggestion, to add to the growing library of interactive resources, seems excellent. I'm working with a teaching company, Coding with Kids, based in Redmond, WA (home of Microsoft) that integrates Python into its teaching. The tools we use currently goes something like: code.org -> MIT Scratch -> Codesters.org -> Cloud9 (c9.io) and Codepen.io. By the time we get towards the end, we're also learning Javascript (JS). The latest JS is a lot like Python in many dimensions (but different, so contrasts also useful). My own focus, through Oregon Curriculum Network (which I sponsor) is better integration of learning to code with learning mathematics more generally. [1] There's also a lot of emphasis on coding hardware devices and Python has had a role in that world, with the BBC Micro:bit especially. [2] In my part of the world, a lot of that portion of the curriculum is focused on Arduino, programmed in a Processing-derived language that maps to C. I expect you're already familiar with most if not all of these tools. Kirby [1] http://www.4dsolutions.net/ocn/cp4e.html [2] https://www.microbit.co.uk/python-guide
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