Ron D'Eau Claire wrote:
If it's DX I am not on his frequency anyway, so I'm not bothering him if he
answers someone else while I'm calling.
In order to time your calls in a pileup, you need to hear the DX station
start working another station or send TU after finishing a QSO. If you
miss a chance to call, you've missed a possible QSO. And of course if
you get out of sync and continue to call after the DX station has come
back to someone else, you may be interfering with the someone else.
Many DX stations commonly operate at 35 wpm in pileups. Depending on
conditions, callers may match the DX station's speed or go a bit slower.
At this rate, it's very easy to miss a call or a TU.
Perhaps you find it useful in frantic contesting to avoid wasting the few
seconds to finish a call when the other station answers someone else?
In a contest, you *are* on his QRG and if you don't shut up you *are*
causing QRM.
--
73,
Vic, K2VCO
Fresno CA
http://www.qsl.net/k2vco
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