On Mar 11, 2010, at 8:50 AM, Brian Olson wrote:

> On Mar 11, 2010, at 11:29 AM, Jonathan Lundell wrote:
> 
>> As with any choice system based on cardinal utility, there end up being two 
>> problems that are not, I think, amenable to solution. One is the 
>> incomparability of individual utility measures from voter to voter (and here 
>> we're talking about utility deltas, since the utilities are normalized to 
>> max=1.0). The other is that, even if comparability were solved, we don't 
>> have a means of, in the individual case, determining what they are.
> 
> Arrow made the same mistake. We can't compare interpersonal utility, but in 
> practice we do. We set everyone's utility to One. One person one vote. That's 
> how much you get.
> 
>> In particular, reported utility isn't very useful, since for the system to 
>> work, we need sincere utility, and a utility-based system provides every 
>> incentive to strategize. And, as Terry suggests, it's not clear what we 
>> *mean* by utility here. Happiness with what? The outcome of the individual 
>> election? The makeup of the resulting legislature? The legislation resulting 
>> from that legislature?
> 
> Reported utility is vulnerable to all kinds of noise, imperfect reporting, 
> imperfect introspection, and so on. And yet this can be simulated. We can 
> make sim people who are perfectly knowable, add that noise, run the election, 
> and see what happens both compared to the noisy utility and true utility. 
> When I did this it turns out there are some methods less vulnerable to noise! 
> (Condorcet better, IRV, with it's non-monotonic threshold swing regions is 
> more vulnerable to noise.)
> 
>> And even if we could somehow measure the voter's ultimate happiness as a 
>> function of legislative outcome and come back in time and cast a vote, we 
>> don't have utilities for the counterfactual alternatives.
>> 
>> However attractive it might be to fantasize about functions from cardinal 
>> utility to social choice, it comes down to an attempt to square a circle or 
>> invent a perpetual motion machine. The attemp might be fun, but we know a 
>> priori that it will fail.
> 
> Are we talking about real people or sim people? I think we can make 
> simulations and models that are useful. Lots of people keep trying, including 
> me. Or are you sayng that we can't reasonably make sim people whose knowable 
> sim qualities bear any useful resemblance to the real world? We're talking 
> about all kinds of mathematical properties of election methods, why not 
> various measures under stochastic test? What would be a good measure?

I agree that simulations can give us insight into the nature of voting system. 
It's the translation of those result to real elections that I object to. The 
sim voter can be interesting in the model without remotely resembling any real 
voter.

(And I don't believe Arrow was mistaken. He was talking about real-world social 
choices, not models.)
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