On Jul 14, 2010, at 5:38 PM, Kristofer Munsterhjelm wrote:

As part of tinkering with my simulator, I have found that for certain methods, it's having problems finding disproofs of criterion compliance. As I think the reason may at least in part be with my ballot generator (which uses impartial culture plus a hack for truncation and equal-rank), I've been considering an extension to that concept.

Consider a random ordering generator where, for n candidates, it picks randomly among all possible orderings involving choosing k out of n candidates, where k <= n, and each ordering being equally likely. For instance, for n = 3, the orderings are:

A
B
C
A > B
A > C
B > A
B > C
C > A
C > B
A > B > C
A > C > B
B > A > C
B > C > A
C > A > B
C > B > A

and each of these would have equal probability of being picked. Because there are 6 (2,3) orderings and 6 (3,3) orderings and only three (1,3) orderings, it will favor longer preferences.

My question is, then, how would I go about making a ballot generator that picks orderings according to that particular extension of impartial culture?

why need every permutation of ranking be put on the ballot (where the voter simply checks off one)? why not just list the candidates (in a random order) and then, beside each name, would be a row of ovals to fill in (with 1, 2, 3...)? i have to admit that i am a partisan for optical scan voting machines, but the same question would apply for other ballot technology.

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r b-j                  [email protected]

"Imagination is more important than knowledge."




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