Kevin Venzke wrote:
Hi all,

I'm working on another simulation. It is for 3-candidate elections and
allows these ballot types (if the method also allows them):
A (bullet vote)
A>B>C (strict)
A=B>C (tied at the top)
A|B>C (middle candidate ranked but "disapproved")

This should be enough to handle most rank or 2- or 3-slot methods.

The voters have some intelligence, and polling opportunity, so a method like "elect the guy with the most last preferences" should do just as well
as Plurality.

They can be a little superstitious, especially with random methods: e.g.
Random Ballot isn't perceived as strategy-free. And there can be e.g.
burial in IRV from voters who never managed to be harmed by it.

How is this superstition (on the one hand) and intelligence (on the other) implemented?

Also do voters who favor one of the candidates have greater intelligence than those who favor others? If you had a computer that could strategize on behalf of every voter, you would in effect have a DSV method, and the DSV method might not be all that bad. However, if one of the parties/candidates are better at coordinating their voters and executing strategy, they may snatch the victory from the "honest" winner. Thus, the worst case in strategy might be when all strategize (in mutually limiting scenarios like Plurality's lesser evil situation), or when only some do, and if you want to check the impact of strategy, you might want to check both cases.

Anyway, I'm interested in methods that might pose a challenge to my voters (such as perhaps deterministic methods that fail majority favorite;
I have very few of these), or methods that might actually be good...

Every positional method except Plurality fails majority favorite. Range fails it as well, and Approval might if you interpret it a certain way.

You might also test Random Pair and Hay, if that's feasible within your simulator. Both are strategyproof. Random Pair picks two candidates at random and elects the one who beats the other Pairwise. Hay is described here: http://www.spaceandgames.com/?p=8 and there's a (very complex, cloneproof?) iterated version at http://www.panix.com/~tehom/essays/hay-extended.html .
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