Hi Jameson,

--- En date de : Ven 28.10.11, Jameson Quinn <[email protected]> a écrit :


De: Jameson Quinn <[email protected]>
Objet: Re: [EM] Strategy and Bayesian Regret
À: "Kevin Venzke" <[email protected]>
Cc: [email protected]
Date: Vendredi 28 octobre 2011, 11h44





2011/10/28 Kevin Venzke <[email protected]>






Hi Jameson,
 
I am a little short on time, to read this as carefully as I would like, but if 
you have a
moment to answer in the meantime:

--- En date de : Ven 28.10.11, Jameson Quinn <[email protected]> a écrit :

voting is best. But how do you deal with strategy? Figuring out what strategies 
are sensible is the relatively easy part; whether it's first-order rational 
strategies (as James Green-Armytage has worked out) or n-order strategies under 
uncertainty (as Kevin Venzke does) 
 
3. Try to use some rational or cognitive model of voters to figure out how much 
strategy real people will use under each method. This is hard work and involves 
a lot of assumptions, but it's probably the best we can do today.
 


As you might have guessed, I'm arguing here for method 3. Kevin Venzke has done 
work in this direction, but his assumptions --- that voters will look for 
first-order strategies in an environment of highly volatile polling data --- 
while very useful for making a computable model, are still obviously 
unrealistic.
 
[end quotes]
 
I am very curious if you could elaborate on my assumption that voters will 
"look for
first-order strategies in an environment of highly volatile polling data." I'm 
not totally
sure what you mean by first-order vs. n-order strategies, 


First-order strategies are strategies which work assuming all other factions' 
votes are unchanged. Second-order strategies either respond to, or defend 
against, first-order strategies. I guess that your system, through iterated 
polling, deals with "respond to", but it is incapable of "defend against".
 
Hm, I'm really unsure what the latter distinction is.
 
It's true that my voters seem unwilling to risk ruining the result as a form of 
threat
or deterrent to other voters. I suppose this is because my voters don't 
understand
how other voters might hypothetically choose to operate. But I'm not sure if 
this
is what you're talking about.
 

 
 





and whether your criticism
of unrealism is based on "voters will look for..." part or on the "highly 
volatile polling 
data" part.


Some of the former (lack of defense), but mostly the latter. 


Also, it's not so much a criticism, as a pointer for what comes next. You have 
absolutely gone farther than anyone else I know of in exploring the motivators 
and consequences of strategy across voting systems, and if my appreciation of 
that fact didn't come through, I'm sorry. (Green-Armytage has some answers you 
don't about motivators, and Smith's IEVS has some about consequences, but your 
work is by far the best for combining the two.)
 
No need to apologize for anything. I'm open to criticism at least if I can 
understand 
it. Personally, aside from the above mentioned point, my major criticism of my 
sims
is that it can't consider nomination strategy. There is no way to show whether a
given set of candidates is a realistic set of nominees for the electorate under 
that
method.
 
I don't really understand what you might mean about the motivators and 
consequences. Maybe you say in later posts I haven't read yet.
 

 
 





I wonder if this volatility is a matter of degree or a general question of 
approach.


Well, I've never seen you try to justify the volatility in terms of realism. 
It's a computational trick, to prevent excessive equilibrium, from what I can 
tell. That is, your unrealistic (perfectly rational in some ways but utterly 
lacking in any meta-rationality) voters may need this unrealistic assumption to 
give more-realistic answers, and if so, then "fixing" this one issue is not the 
answer. (If there were no volatility, I think that your system would end up 
comparing a lot of 100%/0% numbers, which doesn't discriminate very well 
between systems.)
 
Well, what would be a realisic way to simulate the uncertainty of polling in 
real 
life? A given poll in reality usually only consults a tiny percentage of the 
electorate.
Thus you get "statistical ties." So I think it's fairly accurate to simulate 
this by 
having random percentages of the voting blocs participate in each poll.
 
Kevin
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