Correct.
On Mon, Aug 19, 2013 at 11:27 AM, David Gomes <[email protected]>wrote: > So say this code for example: > > > http://bazaar.launchpad.net/~elementary-apps/pantheon-terminal/trunk/view/head:/src/TerminalWidget.vala#L37 > > Sometimes we have some issues with ReGex (see > https://code.launchpad.net/~voldyman/pantheon-terminal/colon-fixed/+merge/180735 > ). > > Is that the kind of thing we can use TDD for? Like have a bunch of URLs > and see if Terminal detects them or not without any GUI, just terminal > Found/Not Found messages? > > ~David "Munchor" Gomes > > > On Mon, Aug 19, 2013 at 1:38 AM, Craig <[email protected]> wrote: > >> David, >> >> I understand and appreciate the difficulty; however, I've had exactly >> zero questions about TDD. Like I said in the original post, I'm happy to >> answer any questions you may have. >> >> Please take me up on that offer any time. >> >> Thanks, >> Craig >> On Aug 18, 2013 6:57 PM, "David Gomes" <[email protected]> wrote: >> >>> This, this and this. >>> >>> And also many of the developers like me aren't really experienced with >>> TDD and will have to take some time to study, learn and adapt to it. You >>> can't just come here and tell developers, many of whom inexperienced young >>> amateur programmers, to start using TDDs. Take me, for example, I never had >>> proper programming education, I'm 17 years old. I know what TDD is but I've >>> never used it before. You have to understand TDD is something very >>> enterprise-ish and "professional" that "big serious" companies do. >>> >>> Look, I'm not saying we can't do it or we shouldn't do it or we won't do >>> it - I'm just saying you need a better approach to what you're doing. I >>> realize how useful and important TDD can be, but many of us might just be >>> too busy having fun. >>> >>> Regards, >>> David >>> >>> PS. I really hope I wasn't rude, I mean all I said in the nicest of ways. >>> >>> >>> >>> On Sun, Aug 18, 2013 at 11:58 PM, Daniel Foré >>> <[email protected]>wrote: >>> >>>> This all sounds great and I think everybody is pro-testing, however >>>> I've yet to see a reproduce-able example or a guide regarding any kind of >>>> tests being implemented (especially by those extremely vocal about their >>>> importance). Not books or articles about why testing is good, but something >>>> that actually shows a person how to write tests for their apps. >>>> >>>> So, as Linus would say, "Talk is cheap. Show me the code." >>>> — >>>> Sent from Mailbox <https://www.dropbox.com/mailbox> for iPhone >>>> >>>> >>>> On Sun, Aug 18, 2013 at 3:47 PM, Craig <[email protected]> wrote: >>>> >>>>> Hi Alex, >>>>> >>>>> tl;dr: Unit tests are pretty much necessary to have an architecture on >>>>> which you can run automatic system-level tests, and if you aren't >>>>> automating then testing becomes too impractical. >>>>> >>>>> When you describe "system tests" you are actually describing what are >>>>> called "acceptance tests" or "behavioral" tests ( >>>>> http://www.extremeprogramming.org/rules/functionaltests.html). Unit >>>>> tests test small units of code such as classes or functions. Traditional >>>>> TDD relies primarily upon unit tests, and those are primarily what I'm >>>>> referring to. >>>>> >>>>> One of the primary purposes of unit testing is to ensure good code >>>>> architecture. If you don't unit test, you probably won't have good access >>>>> points for your acceptance tests (how do you verify that that Gtk.Label >>>>> has >>>>> the correct text when you can only access the top level window?), so >>>>> automation will be out of the question. And if you aren't automating then >>>>> you can't continuously integrate (running all tests every time a change is >>>>> made to the repository in order to find bugs as soon as they are made). >>>>> Honestly, if you aren't automating then testing becomes too impractical. >>>>> On Aug 18, 2013 5:10 PM, "Alex Lourie" <[email protected]> wrote: >>>>> >>>>>> Hi Craig >>>>>> >>>>>> For the clarification purposes, I'd like to separate 'automatic tests >>>>>> (system testst)' and 'unittests'. I consider them different things. >>>>>> Unittests are pieces of code that test some other pieces of the code. >>>>>> System tests are scripts/code/steps that test that your program (or part >>>>>> of >>>>>> it) works. Unittests are usually run automatically (by, say, unittesting >>>>>> framework). System tests could be run automatically or manually. There >>>>>> are, >>>>>> sometimes, frameworks for that, but in most cases it's either manual or >>>>>> custom developed. >>>>>> >>>>>> Unittests are (usually) developed by the same developer who developed >>>>>> the original code, just as in your TDD example. System tests are best >>>>>> developed by external party (such as users). >>>>>> >>>>>> From here on, I can agree with you on point 1, and the naming. >>>>>> >>>>>> Basically, we all agree that having *testing *is a good practice and >>>>>> a feasible way to manage the complexity of software. But unittesting >>>>>> cannot >>>>>> test the logical connections between the blocks of code in the program. >>>>>> That's the job for system testing. >>>>>> >>>>>> I don't care how we call it. The more *systematic *testing we do for >>>>>> Elementary the better it's going to be, and the more chances we have to >>>>>> sustain growth. >>>>>> >>>>>> So I would just like to see testing implemented. Any kind of it. >>>>>> >>>>>> >>>>>> On Sun, Aug 18, 2013 at 10:56 PM, Craig <[email protected]> wrote: >>>>>> >>>>>>> Hi Alex, >>>>>>> >>>>>>> To correct you on a couple of things: >>>>>>> >>>>>>> 1. TDD **does not** require you to have all or even several of the >>>>>>> tests written before hand. It simply requires you to have the test >>>>>>> written >>>>>>> for the next change you are about to make. The idea is to write a test, >>>>>>> run >>>>>>> the test to watch it fail (this helps verify you wrote your test >>>>>>> correctly), add the simplest code to make the test pass, run the test to >>>>>>> watch it pass (and verify your code additions worked). Then you rinse >>>>>>> and >>>>>>> repeat. >>>>>>> >>>>>>> 2. TDD is actually a simplified form of what developers do already. >>>>>>> That is, you usually write some code, run your code, then visually >>>>>>> verify >>>>>>> that it worked. TDD just crystalizes this process in code which can be >>>>>>> executed later. TDD isn't hard, so it's well within the capacity of all >>>>>>> of >>>>>>> our devs; however, it does taking some getting used to. TDD is the best >>>>>>> and >>>>>>> fastest way to develop quality code and it's the ONLY practical way to >>>>>>> raise the ceiling on the amount of code complexity a team of a given >>>>>>> size >>>>>>> can handle (there is a lot of research and professional heuristics about >>>>>>> this). If a developer doesn't have the will to do this, they aren't >>>>>>> taking >>>>>>> their discipline seriously and, frankly, are a danger to any project >>>>>>> that >>>>>>> values quality. Besides, I've never met a developer who has hit the >>>>>>> complexity ceiling *and* who has practiced TDD who doesn't advocate this >>>>>>> kind of testing. >>>>>>> >>>>>>> With those corrections in mind, I can't see any difference between >>>>>>> your first point and "real TDD". I agree that your 2nd point is a good >>>>>>> idea. Automated testing can't capture everything, and it's definitely >>>>>>> important to have some hands-on testing that we could run through a few >>>>>>> times every release. But we should always be working toward automated >>>>>>> testing so developers can, you know, develop. >>>>>>> >>>>>>> >>>>>>> On Sun, Aug 18, 2013 at 2:05 PM, Alex Lourie <[email protected]>wrote: >>>>>>> >>>>>>>> Ok, I have not added a single line of code to elementary yet, and >>>>>>>> gave some decent amount of headache to real devs around here. I have >>>>>>>> though >>>>>>>> participated in development of many products, small and large, and so >>>>>>>> here >>>>>>>> it goes. >>>>>>>> >>>>>>>> TDD in its pure form requires having tests written and ready before >>>>>>>> the code is written. Then failing tests are being implemented one by >>>>>>>> one, >>>>>>>> having the code both tested and working in the end of this process. I >>>>>>>> highly doubt that any of Elementary devs have the capacity or the will >>>>>>>> to >>>>>>>> follow this. Especially, when many of our projects are built using >>>>>>>> 'try and >>>>>>>> error' methodology, that is they follow the 'Hey! Let's try this!' >>>>>>>> rule. >>>>>>>> Which is awesome, as it allows fast development and really quick >>>>>>>> release >>>>>>>> cycles. >>>>>>>> >>>>>>>> Now, what I think would fit Elementary much better is simply >>>>>>>> testing (yes, that QA thing everyone loves and adores) - the T from >>>>>>>> TDD, >>>>>>>> which is the most important part. The best way to do that is, of >>>>>>>> course, to >>>>>>>> create a bunch of automatic tests, but that's not really feasible >>>>>>>> either. >>>>>>>> So as I see it, we can do 2 things: >>>>>>>> >>>>>>>> 1. Start looking into unittesting as much and as early as possible, >>>>>>>> and have devs starting to create tests. This has the benefit of devs >>>>>>>> learning to create unittests and having some of the code tested, and >>>>>>>> also, >>>>>>>> potentially, at some point, it could help moving to real TDD. >>>>>>>> 2. Start creating manual test procedures for basic staff. Yes, it >>>>>>>> requires a lot of human power and time, but also do translations. This >>>>>>>> is >>>>>>>> the most boring part of software engineering, but it is the one that >>>>>>>> can >>>>>>>> bring balance to the force. Also, some of these can sometimes be >>>>>>>> automated >>>>>>>> too, so it's not all that aweful. >>>>>>>> >>>>>>>> I personally think we need both 1 and 2. I am a strong believer in >>>>>>>> testing as means to improve the product. But TDD is probably an >>>>>>>> overshoot >>>>>>>> in our case. We need to start with *something*, and right now we don't >>>>>>>> really have it. >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Aug 18, 2013 at 8:41 PM, Craig <[email protected]> wrote: >>>>>>>> >>>>>>>>> Hello, >>>>>>>>> >>>>>>>>> I posted the following message on Google Plus yesterday, but it >>>>>>>>> occurred to me that the weekend may not be prime time for checking >>>>>>>>> that >>>>>>>>> social network. I think this message is pretty important, so I want >>>>>>>>> to post >>>>>>>>> it again here: (I apologize in advance for its length) >>>>>>>>> >>>>>>>>> Congratulations to all the developers who made Luna such a >>>>>>>>>> success! You've done a great job and delivered an incredible Linux >>>>>>>>>> experience! >>>>>>>>>> >>>>>>>>>> I know I bring this up periodically, but I'm concerned that Luna >>>>>>>>>> + 1 and future releases will take more and more time to release, >>>>>>>>>> and/or >>>>>>>>>> that you will quickly reach a ceiling with respect to the amount of >>>>>>>>>> code >>>>>>>>>> we'll be able to maintain before quality degrades. >>>>>>>>>> >>>>>>>>>> The cause for my concern is the nature of complexity: as software >>>>>>>>>> grows (that is, as code is added), bugs grow exponentially >>>>>>>>>> (complexity >>>>>>>>>> increases exponentially with logic, and bugs grow linearly with >>>>>>>>>> complexity). If we don't start working toward solutions that will >>>>>>>>>> scale >>>>>>>>>> with this problem, we **will** hit a ceiling with respect to the >>>>>>>>>> amount of >>>>>>>>>> complexity we will be able to support (this means fewer features or >>>>>>>>>> less-powerful features). I promise. >>>>>>>>>> >>>>>>>>>> I know some in the community are working toward this goal, but I >>>>>>>>>> think it's going to take a concerted effort on the part of the >>>>>>>>>> developers >>>>>>>>>> to take this problem seriously. I urge you all to take this problem >>>>>>>>>> as >>>>>>>>>> seriously as you take the rest of the user experience (because bugs >>>>>>>>>> are, at >>>>>>>>>> the end of the day, a sharp degradation of the user experience). >>>>>>>>>> >>>>>>>>>> In my experience, the silver bullet for combating this problem is >>>>>>>>>> test driven development. If you look around the software development >>>>>>>>>> industry, code is improving, and it's largely because TDD is >>>>>>>>>> catching on. >>>>>>>>>> And Google is a good role model in this regard (not just for us, but >>>>>>>>>> for >>>>>>>>>> everyone--they are pioneers of code quality). If you're a developer >>>>>>>>>> and >>>>>>>>>> you're unfamiliar with TDD, take some time and research it. It will >>>>>>>>>> pay >>>>>>>>>> dividends immediately. If you have any questions about development, >>>>>>>>>> I'm >>>>>>>>>> happy to provide my advice as a professional developer. Also, read >>>>>>>>>> up on >>>>>>>>>> Google's testing strategies (I recommend >>>>>>>>>> http://www.amazon.com/Google-Tests-Software-James-Whittaker/dp/0321803027_How >>>>>>>>>> Google Tests Software_). >>>>>>>>>> >>>>>>>>>> You guys are a _great_ UX shop, now let's become a great code >>>>>>>>>> shop. I hope this analogy doesn't offend anyone who is passionate >>>>>>>>>> about >>>>>>>>>> their tech brands, but my advice is this: >>>>>>>>>> >>>>>>>>>> Design like Apple, develop like Google. >>>>>>>>>> >>>>>>>>>> I really push you developers to continue to strive to hone your >>>>>>>>>> craft the way Daniel and Cassidy (and any other UX designers) are >>>>>>>>>> learning >>>>>>>>>> to hone theirs. >>>>>>>>>> >>>>>>>>>> P.S., Sorry for the book, and I hope you all take this as >>>>>>>>>> respectful, constructive criticism. _Please_ ask me anything about >>>>>>>>>> development, especially with respect to how we can keep quality high >>>>>>>>>> using >>>>>>>>>> processes rather than sheer developer effort (so as to free you >>>>>>>>>> developers >>>>>>>>>> to work on interesting problems rather than bug hunting). >>>>>>>>>> >>>>>>>>>> Thanks for reading, >>>>>>>>>> Craig >>>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Mailing list: https://launchpad.net/~elementary-dev-community >>>>>>>>> Post to : [email protected] >>>>>>>>> Unsubscribe : https://launchpad.net/~elementary-dev-community >>>>>>>>> More help : https://help.launchpad.net/ListHelp >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Alex Lourie >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Alex Lourie >>>>>> >>>>> >>>> >>>> -- >>>> Mailing list: https://launchpad.net/~elementary-dev-community >>>> Post to : [email protected] >>>> Unsubscribe : https://launchpad.net/~elementary-dev-community >>>> More help : https://help.launchpad.net/ListHelp >>>> >>>> >>> > > -- > Mailing list: https://launchpad.net/~elementary-dev-community > Post to : [email protected] > Unsubscribe : https://launchpad.net/~elementary-dev-community > More help : https://help.launchpad.net/ListHelp > > -- Alex Lourie
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