Hi,

I am currently writing the DirectFB backend for Pigment together with a
huge API refactoring.

I would love to have some help on TextureTriangles when we are done with
that first step.

I will let you guys know (Michael and Sven) when i m ready.

Best regards,

Julien,

On Mon, 2007-02-19 at 18:04 +0100, Michael Kötter wrote:
> Lionel Martin schrieb:
> > we are working on DirectFB support. It will solve the performance issues
> > on Via EPIA motherboard.
> 
> That's nice to hear!
> Maybe you can use the DirectFB "Texture Triangles" feature, which should work 
> on 
> UniChrome, some Radeon and - most important to me ;) - Matrox, for hardware 
> acceleration?
> I would happily test it on my G400 based box. When 0.1 was released, I 
> already 
> tried to hack on a DirectFBGL based plugin. Keyboard input worked instantly, 
> but 
> textures looked weird and it was kind of slow. Also, the DirectFBGL project 
> seems to be inactive, so it doesn't work with any recent Mesa version. But I 
> could dig out the code, maybe it's still useful?
> 
> regards,

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