Hi, I am currently writing the DirectFB backend for Pigment together with a huge API refactoring.
I would love to have some help on TextureTriangles when we are done with that first step. I will let you guys know (Michael and Sven) when i m ready. Best regards, Julien, On Mon, 2007-02-19 at 18:04 +0100, Michael Kötter wrote: > Lionel Martin schrieb: > > we are working on DirectFB support. It will solve the performance issues > > on Via EPIA motherboard. > > That's nice to hear! > Maybe you can use the DirectFB "Texture Triangles" feature, which should work > on > UniChrome, some Radeon and - most important to me ;) - Matrox, for hardware > acceleration? > I would happily test it on my G400 based box. When 0.1 was released, I > already > tried to hack on a DirectFBGL based plugin. Keyboard input worked instantly, > but > textures looked weird and it was kind of slow. Also, the DirectFBGL project > seems to be inactive, so it doesn't work with any recent Mesa version. But I > could dig out the code, maybe it's still useful? > > regards,
