> Segmentation fault
> ------
>
> I know the thread looks very much like a monologue, but if it segfaults,
> it's a dead-end for me :-/
Doesn't have to be. There are a few things that you can try:
- check that accelerated opengl works correctly with some other 3D
program
- check that direct rendering is activated ("glxinfo | grep direct"
should output something like "direct rendering: yes")
- see if you get the same segfault with pigment examples
- try to ensure you have the debugging symbols for about all the libs
involved, run gdb --args elisa, type "run", wait for it to segfault,
type "thread apply all backtrace" and send us the output (on the mailing
list or in a bug report).
Hope Elisa will run on CentOS eventually :)
Guillaume