Hi Krzysztof,

thanks for notifying that, instead of Shader Model 2.0 I meant Pixel Shader 2.0. A graphics chip supporting Vertex Shader 2.0 is not needed by Moovida. Software fixed-function vertex processing should not hurt rendering performance.

At the moment, Pixel Shader 2.0 is required to speed up video playback converting color spaces in the GPU. The plan is to increase usage of programmable pixel shading in Moovida for the coming versions.

Regards, Loïc.

Krzysztof Adamski wrote:
Dnia 2009-05-28, czw o godzinie 15:01 +0200, Loïc Molinari pisze:
Hi Bo,

we're currently preparing a web page detailing the minimal specifications required to run Moovida. Regarding the graphical specifications, Moovida needs a graphics chip supporting at least OpenGL 1.3 with Shader Model 2.0 implemented in hardware to run correctly. The latter requirement is not supported by the Geforce 44O MX which is more than 7 years old, graphics chip supporting that Shader Model appeared around 6 years ago with the Geforce FX for NVIDIA.
This is very sad news for all the users having Intel GMA chips older
than 3 years. All GMA chipsets before X3000 (4th generation) had no
hardware vertex support. This means, for example, that a lot of laptop
users (even fairly new) won't be able to use Moovida. Is it really
inevitable?

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