Good questions. Maybe I should state the problem first.

I'm writing a simple game, which makes me think that using 
AnimationFrame.diff is the right way to go, since it lines up with the 
browser's rendering. I want to spend less time rendering, and use that time 
for other things, like calculating next enemy movements. Since I think my 
game would still be fun at 30fps, I'd want to run it at half speed.

Wil

On Monday, May 16, 2016 at 11:01:46 PM UTC-7, Max Goldstein wrote:
>
> You can use Time.every to get deltas if you store the old one in the 
> model. The best use, other than the actual time, is things you want to 
> happen periodically but the exact millisecond doesn't matter. If you're 
> doing animation, I'll echo Peter: what's wrong with animating on the 
> browser's exact frames?

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