Hmm... It seems the most interesting part is hot swapping (which is hard for me to implement). Without hot swapping, the remaining feature is "search some point, play from that point and go toward another future". This makes sense to some extent because you sometimes miss the route, but you cannot fix the behavior.
In this context, let's ask Evan. I recently found it is difficult to modify inline style of all list items at the same time. Hot swapping would also do well for such cases. 2016-06-07 17:52 GMT+09:00 Claudia Doppioslash < [email protected]>: > Yes, it's very useful for games. > Here's why https://youtu.be/wxWM4t68cR4?t=12m in that video the developer > is trying to get the character to jump to a specific place by adjusting the > gravity. > So the workflow is changing some code, then waiting for a build to > complete, than playing to that point again. > Which is a horrible and slow. > > > On 7 June 2016 at 08:00, Yosuke Torii <[email protected]> wrote: > >> Yeah, I know. The time-traveling feature is still alive in my version (by >> clicking messages). >> >> But I have little experience of animation or game-like programs. Is >> slider useful for them? >> > > -- > Claudia Doppioslash > > @doppioslash <http://www.twitter.com/doppioslash> > http://blog.doppioslash.com > http://www.lambdacat.com > > -- > You received this message because you are subscribed to a topic in the > Google Groups "Elm Discuss" group. > To unsubscribe from this topic, visit > https://groups.google.com/d/topic/elm-discuss/vtDxwvsL7DE/unsubscribe. > To unsubscribe from this group and all its topics, send an email to > [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
