Awesome, thanks for the explanation and the links particularly.
On 15 Jun 2016 14:54, "Peter Damoc" <[email protected]> wrote:

> Some of those examples relied on Signals (they were documenting Signal
> related functionality).
> 0.17 removed the Signals so, those examples became obsolete.
>
> Some other part of those examples relied on Graphics.* packages and those
> were deprecated.
> Graphics.* modules were removed from elm-lang/core but they live now in
> evancz/elm-graphics (Graphics.Input.* relied on Signals and are gone).
>
> Graphics.* represented an attempt to replace HTML/CSS but its
> implementation was quite slow.
> elm-lang.org switched from Graphics.* to the virtual-dom backed Html.* a
> long time ago and that became the recommended way to create Elm web-apps.
>
> That being said, if you want to use Graphics.* library, you can still do
> that.
>
> Here is a link to a 0.17 port of Mario.
> https://gist.github.com/pdamoc/6f7aa2d3774e5af58ebeba369637c228
>
> Here is a link to a 0.17 port of Pong
> https://gist.github.com/pdamoc/fd29925b8e20dd92e91c5b75e6c3711e
>
>
>
>
>
>
> On Wed, Jun 15, 2016 at 10:09 AM, <[email protected]> wrote:
>
>> Hi all,
>>
>>
>> I originally posted this on the Elm sub-reddit but thought this might be
>> a more appropriate venue for the question so I've deleted that post.
>> Here's my question:
>>
>>
>> I started dabbling in learning Elm early this year and then put it aside
>> when I got stuck at some point. Lately I've started writing a little
>> javascript browser game when I remembered there was a new version of Elm
>> out recently and maybe I should try and write it in Elm. However I couldn't
>> find anything in the new docs about drawing to "screen" etc and also it
>> appeared as though most of the inspiring examples (tiny little programs
>> that seemed to do amazing things for little effort) are no longer there. A
>> trip to wayback machine confirmed my memory of what it used to look like (
>> https://web.archive.org/web/20160314202927/http://elm-lang.org/examples).
>>
>>
>> Are these examples gone for good? Are the language features they relied
>> on no longer available?
>>
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>
>
>
> --
> There is NO FATE, we are the creators.
> blog: http://damoc.ro/
>
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