Thanks, that was just what I was thinking. The problem is that I dont know 
how to set the start time without a subscription.



El sábado, 18 de junio de 2016, 20:56:35 (UTC-3), Dan P escribió:
>
> Add a field called startTime : Time to your model, which tracks when the 
> timer was started. Taking the difference between the current time and 
> startTime gives you the first quantity you wanted. To get the second 
> quantity, write (t % 60) // 1. The (//) operation rounds it down,  and the 
> (%) operation does the rest.
>
>
> On Saturday, June 18, 2016 at 7:07:10 PM UTC-4, Juan Martin Buireo wrote:
>>
>> Hi, I am currently developing an elm-game in version 0.17
>>
>> I read the guide and the example about the time (
>> http://guide.elm-lang.org/architecture/effects/time.html). I understood 
>> the example but now I need to use that to make something similar.
>>
>> What i need to do is a chronometer. The chronometer starts in zero and as 
>> time passes, seconds and minutes increase. This will be printed as a 
>> string. But what I notice about the example of the Time is that no matter 
>> that I set the time initally to zero, when it runs it gives me the actual 
>> time. Another problem that I have is that when i do the 
>>
>> toString (inMinutes time) this prints me something like 24438186.788516667. 
>> I want the minutes as [0, 59].
>>
>> Thanks
>>
>

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