Thanks, that was just what I was thinking. The problem is that I dont know how to set the start time without a subscription.
El sábado, 18 de junio de 2016, 20:56:35 (UTC-3), Dan P escribió: > > Add a field called startTime : Time to your model, which tracks when the > timer was started. Taking the difference between the current time and > startTime gives you the first quantity you wanted. To get the second > quantity, write (t % 60) // 1. The (//) operation rounds it down, and the > (%) operation does the rest. > > > On Saturday, June 18, 2016 at 7:07:10 PM UTC-4, Juan Martin Buireo wrote: >> >> Hi, I am currently developing an elm-game in version 0.17 >> >> I read the guide and the example about the time ( >> http://guide.elm-lang.org/architecture/effects/time.html). I understood >> the example but now I need to use that to make something similar. >> >> What i need to do is a chronometer. The chronometer starts in zero and as >> time passes, seconds and minutes increase. This will be printed as a >> string. But what I notice about the example of the Time is that no matter >> that I set the time initally to zero, when it runs it gives me the actual >> time. Another problem that I have is that when i do the >> >> toString (inMinutes time) this prints me something like 24438186.788516667. >> I want the minutes as [0, 59]. >> >> Thanks >> > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
