Hi, I am not really helpful in this very topic, but just wanted to say that the game of yours makes my laptop's fan go crazy. The CPU usage widget confirms the game burns one CPU like in hell :)
As to the Elm as an application environment: I did not write anything in Elm yet, however my intuition when creating something would be to code application logic in Elm but leave everything else in JavaScript. I just cannot see the point of touching e.g. DOM through Elm's layer. On Fri, Jul 8, 2016 at 9:41 PM, William Bailey <[email protected]> wrote: > Every once in a while the blind squirrel finds the nut. First, to get a > taste for what I’m implementing in Elm, hit: > > > www.deepfinesse.com/demo > > > Then hit the GO button, then the rotate icon a few times. It’s a bridge > playing game. > > > I began developing this in 0.16 and have it ported to 0.17. I was > somewhat on the fence about whether to implement this using Elm’s HTML > modules or as pure graphics via the Element / Collage modules. Since it > really is all graphics ala Mario and Pong, I went with Element / Collage, > as those programs did. > > > All was fine until the Touch.elm package disappeared in 0.17. This meant > my app no longer worked on my iPhone - a major target for it. I found a > reference on how to do touching in 0.17 but it was HTML based so I could > not really leverage. > > > Completely befuddled about what to do, I took a look inside core/Mouse.elm > to see if I could replicate it in a new Touch.elm module. Despite having > gotten pretty strong with Elm at an application level, I have to say the > contents of Mouse.elm was almost entirely French to me. AFAIK there is no > manual on how all that Effects magic works. > > > Now for the blind squirrel part. I edited core/Mouse.elm directly in my > elm-stuff folder, adding only this: > > > touches : (Position -> msg) -> Sub msg > > touches tagger = > > subscription (MySub "touchend" tagger) > > > Then added the necessary boiler plate to my app: > > > type Msg = WinResize Window.Size > > | MouseClick Mouse.Position > > | TouchEnd Mouse.Position <- ADDED > > > update msg model = > > case msg of > > WinResize newSize -> > > resizeModel newSize model > > MouseClick pos -> > > handleMouseClick pos model > > TouchEnd pos -> > > handleMouseClick pos model <- ADDED > > > And EUREKA, it now works on the iPhone! > > > Now I’m 100% sure this is NOT the right way to do this - adding touchend > to Mouse.elm. If anyone who actually knows what they are doing wants to > add a proper Touch.elm module, or otherwise tell me how to do this > correctly, I’m all ears. > > > I’m also considering re-implementing my whole VIEW code path using the > HTML approach. This seems to be the preferred direction for Elm apps. But > I’m not sure how much sense that makes or even it is doable in a way that > provides the same slick app I have now. It’s all graphics so it really > just wants to put a CANVAS on the whole screen and draw in it. > > > thx Bill > > > -- > You received this message because you are subscribed to the Google Groups > "Elm Discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
