I have been curious about doing audio programming in Elm, but have been too
scared to jump in and figure it out :-&

The only sound-related example I have come across is
http://irh.github.io/circles, which uses audiosprite.
<https://github.com/tonistiigi/audiosprite>

On Mon, Jul 25, 2016 at 10:52 AM, Mike Belanger <[email protected]
> wrote:

> Hi guys,
>
> Recently stumbled over Elm, and I'm really digging it so far!  I
> especially like the debugger error messages - they're really helpful!
>
> I'm looking at making graphics-related stuff (2d and 3d), and I'd like to
> have that be coordinated with audio.  Perhaps using OSC, or maybe just
> WebAudio.  It seems like Elm would be well suited towards this kind of
> thing.  Unfortunately, I don't see a lot of tutorials/projects doing that
> sort of thing.  But I suspect that's just because Elm is very new.
>
> But I want to make sure I'm not missing something critical.  Is there any
> show-stopping things in Elm that would prevent say, beat detection, and
> anything associated with audio-reactive components?  What about Elm's
> ability to work with OSC and MIDI events?  I know Elm is designed as a
> web-application, and I'm not even sure it could directly access non-HTTP
> protocols.  I'm pretty clueless.
>
> Anyways, I'd appreciate any input/advice you guys have.  Either way Elm is
> a pleasure to work with.
>
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