I have been curious about doing audio programming in Elm, but have been too scared to jump in and figure it out :-&
The only sound-related example I have come across is http://irh.github.io/circles, which uses audiosprite. <https://github.com/tonistiigi/audiosprite> On Mon, Jul 25, 2016 at 10:52 AM, Mike Belanger <[email protected] > wrote: > Hi guys, > > Recently stumbled over Elm, and I'm really digging it so far! I > especially like the debugger error messages - they're really helpful! > > I'm looking at making graphics-related stuff (2d and 3d), and I'd like to > have that be coordinated with audio. Perhaps using OSC, or maybe just > WebAudio. It seems like Elm would be well suited towards this kind of > thing. Unfortunately, I don't see a lot of tutorials/projects doing that > sort of thing. But I suspect that's just because Elm is very new. > > But I want to make sure I'm not missing something critical. Is there any > show-stopping things in Elm that would prevent say, beat detection, and > anything associated with audio-reactive components? What about Elm's > ability to work with OSC and MIDI events? I know Elm is designed as a > web-application, and I'm not even sure it could directly access non-HTTP > protocols. I'm pretty clueless. > > Anyways, I'd appreciate any input/advice you guys have. Either way Elm is > a pleasure to work with. > > -- > You received this message because you are subscribed to the Google Groups > "Elm Discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
