Also, thinking about this further, any definition of conversions between
types is probably best expressed as a function, because a conversion is not
always a simple multiple (like 1 yard = 3 feet). Take, for example, the
conversion between degrees celsius and degrees fahrenheit. (Note that if
`Temp` was a unit type, it's "base" unit should be Kelvin (or Rankine, I
suppose.), because Kelvin starts at 0, which lets multiplying temperatures
by a raw number make sense.)
On Friday, July 29, 2016 at 7:11:19 AM UTC-5, John Bugner wrote:
>
> >This would be a nice fix to the Radians / Degrees issue too. Every
> language seems to settle on one or the other as "the base unit" but
> newcomers have to learn the assumption or face bad accidental outputs.
> Yes, `degrees`, `radians`, and `turns` in `Basics` suffer the same problem.
>
> >F# is kind of radical in that it has units.
> I didn't know this! (I have heard of F#, but I had never used or read some
> of its code.) It pleases me to know that I'm not the only one to think that
> is a problem, and that it can be solved by this solution! (F#'s
> implementation seems slightly different from what I am imagining, but close
> enough.)
>
> I'm curious though, does F# use its unit/measure types widely? or do
> common library functions (like those about time, angles, etc) still take a
> raw float type where it could take a unit/measure float type? How often do
> common 3rd-party libraries use this feature? How often do average-joe
> programmers use this feature?
>
> >Could possible do it 'now' with
> >...
> >If you do not expose the constructor of the type then it should be a
> fully opaque type, only able to be constructed via things like
> `milliseconds 500` or so.
> As a work-around that uses only current features, I like this. It's an
> improvement over the current system of just having `Time` be an alias of
> `Float`. (Heck, `Angle` isn't even an alias! The angle functions'
> signatures are just `Float -> Float`!)
>
> On Thursday, July 28, 2016 at 3:13:27 PM UTC-5, OvermindDL1 wrote:
>>
>> Could possible do it 'now' with
>>
>> ```elm
>> type Time
>> = Time_Value Float
>>
>> milliseconds m = seconds <| m/1000
>>
>> seconds s = Time_Value s
>>
>> minutes m = seconds <| m*60
>>
>> from_json json =
>> Json.Decode.decodeString Json.Decode.float json |> Result.map (\t ->
>> Time_Value t)
>>
>> to_seconds (Time_Value t) = t
>>
>> to_minutes t = 60 * (to_seconds t)
>>
>> to_json t = Json.Encode.float <| to_seconds t
>> ```
>>
>> If you do not expose the constructor of the type then it should be a
>> fully opaque type, only able to be constructed via things like
>> `milliseconds 500` or so.
>>
>>
>> On Thursday, July 28, 2016 at 12:42:44 PM UTC-6, John Bugner wrote:
>>>
>>> In the time library (
>>> package.elm-lang.org/packages/elm-lang/core/4.0.3/Time ), there are
>>> many functions under the "Units" heading. Under the function `millisecond`,
>>> it says:
>>> >Units of time, making it easier to specify things like a half-second
>>> (500 * millisecond) without remembering Elm’s underlying units of time.
>>> I find this underwhelming, because nothing forces me to use these unit
>>> functions. I could write `every 5 toMsg` and the compiler will not stop me.
>>> How long of a time am I actually specifying? Probably 5 milliseconds,
>>> because I infer that it's probably using the same unit as JavaScript, but I
>>> can't know for sure. A beginner might think 5 seconds, because it's the
>>> unit that has no prefixes, or 5 minutes if 5 minutes seems appropriate to
>>> what the application does. This is very bad; There should never be doubt
>>> about what unit is being used, and the compiler should enforce this unit
>>> correctness. Currently, Elm can't do this, because `Time` is just an alias
>>> for `Float`.
>>>
>>> To prevent this kind of error, I propose a new language construct that I
>>> call a "unit type". It would have the following properties:
>>> (1) A definition that would look (very roughly) like this:
>>> ```
>>> type unit Time as Float
>>> = Second
>>> | Millisecond == Second 0.0001
>>> | Nanosecond == Millisecond 0.0001
>>> | Minute == Second 60
>>> | Hour == Minute 60
>>> | Day == Hour 24
>>> | Year == Day 365
>>> ```
>>>
>>> The point of the definition is to:
>>> (a) Provide an easy way to define different units that measure the same
>>> thing (in this case, time, but you could do the same thing for
>>> length/height/depth in either metric or US imperial units) as constructors.
>>> (b) Tell how they are related to eachother. (A minute is 60 seconds, an
>>> hour is 60 minutes, etc.) The compiler would check that all relations of
>>> the constructors eventually flow to a single base unit (in this case,
>>> `Second`). A cycle would be disallowed.
>>> (c) Tell what type the unit is based on (in this case, `Float`).
>>> (Perhaps non-number types would be disallowed.)
>>>
>>> (2) Given that `every` still has the same signature: `Time -> (Time ->
>>> msg) -> Sub msg`, `every 5 toMsg` would cause a compile-time error, because
>>> the types don't match; The function expects a number with a `Time` unit,
>>> but receives `5`, which is just a raw number (a number without any unit).
>>> (3) When writing a function that has a parameter of type `Time`, pattern
>>> matching only matches the base unit constructor, not every constructor like
>>> a normal (data/enum) type. The compiler would automatically convert the
>>> other units to the base unit with the conversions that the programmer
>>> provided in the definition.
>>> (4) Comparison, addition, and subtraction would be automatically
>>> implemented for the type, so two times of any combination of constructors
>>> could be compared, added, or subtracted with ease. `(Minute 5) - (Second
>>> 20) == (Millisecond 280000)` would "just work". "Time + Float" (or "Time +
>>> Length") would cause a compile-time error.
>>> (5) Perhaps compound unit types like "Time^2" would be supported, so a
>>> "Time * Time" would yield "Time^2", "Time * Float" would yield "Time", and
>>> "Time * Length" would yield just that: "Time * Length". ("Force" would be
>>> an alias of "Mass * Length / (Second^2)".)
>>>
>>> I know that this is a very radical proposal, (I don't know of any
>>> language that has a feature like this.) but I bring it up anyways, because
>>> although it's been 18 years since the mars probe crashed because of a unit
>>> error (one module assumed that the number it was getting was in metric
>>> units, and another assumed that it was getting it in US imperial units) (
>>> https://en.wikipedia.org/wiki/Mars_Climate_Orbiter ), I'm amazed that
>>> since then, programming languages have done nothing to prevent this kind of
>>> error from happening again, besides just admonishing programmers to be
>>> careful. (As if the NASA programmers at the time weren't already trying to!)
>>>
>>> Letting `5` be a legal unitless `Time` value is just as silly and
>>> dangerous as letting `bool a = 2;` be a legal statement in C. data/enum
>>> types prevent this from happening to `Bool` in Elm, and unit types could
>>> prevent the same kind of thing from happening to `Time`.
>>>
>>> Questions, comments, related thoughts, etc are welcome.
>>>
>>>
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